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Re: Babylon 5 Mod
automanj: [url=http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000002;p=3]http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000002;p=3[ /URL]
Look for PDF and his flaming avatar. OLD Version but it works http://forum.shrapnelgames.com/images/icons/icon12.gif my AI will work with it but the tech area, components and maybe settings files are out of date (usable but dated). [ September 24, 2002, 03:06: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Lighthorse: mebbe 'cause ah is an idjit DOH! http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
Hehe, I am a lousy opponent in CM....keep getting mah butt whupped by the AI....been playing the Germans in QB, June 1941 scenarios...... [ September 24, 2002, 04:15: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Latest Version of my AI for the B5 MOD. This should give the "big" ships. Also updated the weapons for Narn Troops/armor plus some "tidying up" of all the AI.
1032861778.zip Unless this Version has major errors, I'll start working on the neutrals next. When I'm not getting snot beat outta me in CM:BB http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/icon8.gif
I forgot to do the Brakiri. 1032873025.zip http://forum.shrapnelgames.com/images/icons/blush.gif |
Re: Babylon 5 Mod
Good work Pathfinder, you keep churning out AI files at an astonishing rate. Keep up the good work. I hope the mod will see it's next release soon.
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Re: Babylon 5 Mod
Quote:
1. shaddows are looking for "Emmisive armour tech" 2. Draki or what ever they are called are looking for their race trait which i think is spelt wrong so they can't get it. 3. Vree have no general.txt ----> where do i get it? I think thats it.... |
Re: Babylon 5 Mod
Quote:
1. shaddows are looking for "Emmisive armour tech" 2. Draki or what ever they are called are looking for their race trait which i think is spelt wrong so they can't get it. 3. Vree have no general.txt ----> where do i get it? I think thats it....</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Fixed the Shadows research and added a Vree General.txt file Need to be specific on the other. Couldn't find anything wrong with either the Brakiri or the Drazi (no Drach done) 1032881236.zip I hope Richard doesn't get po'd. Sorry about the number of fixes/uploads (home sick *cough* *snivel*) http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Babylon 5 Mod
Ok, I'm taking off this Saturday Morning, so I will make a concentrated effort to finish off the Vorlon and Brakiri weapons, plug in all of PF's and my AI, Simon's latest speech and gen files and the new shipsets.
I have the updated Vree info too - including more for the shipset. [ September 24, 2002, 17:44: Message edited by: Val ] |
Re: Babylon 5 Mod
Yeah, yeah, yeah! Go Vree (and Val)!
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Re: Babylon 5 Mod
Val: Now that will be cool! Wheee, now I can get smoked by the Vorlons too http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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