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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Ed Kolis October 25th, 2004 12:58 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Good idea, Kana!

AgentZero October 25th, 2004 06:01 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

This should only be during wartime...ie have a war treaty against another race. Also it should have a economic cost as well for the increased rate of scientific research...

I like this! Maybe even just the fact that you're at war would give you a bonus to your research (and maybe other things?). The advantage is you research faster, the downside is you're at war, so most of your new inventions have a tendancy to get blown up.

Ed Kolis October 25th, 2004 06:37 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
More populous planets should logically enough require more UPC facilities/troops/orbiting ships to get the same happiness boost, while larger planets should require more Value, Conditions, or Atmosphere Improvement Plants for the same benefit. (Oh, and this time make the Conditions plants actually *useful* by incorporating larger population bonuses into the stock game and/or increasing the plants' effects http://forum.shrapnelgames.com/images/smilies/wink.gif)

Colonel October 26th, 2004 07:41 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Player set Tonnage. I think you should pick a size class like there are now only you would set what you wanted the tinnage to be. So you could have a battle crusier with 659KT or a battleship 901KT. So you could have a more veried fleet also it would make more of an arms race type thing. Also the max tonnage for each ship could only be reached after the ship constuction was reashed. So like now we have three techs for each differnet engine now after you got up to the next tech ship construction your max for the previous ship would increase and it would do that continueously until that ship maxed out and so on and so on

Arkcon October 27th, 2004 12:06 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Suggestion: that inteligence projects that capture ships and planets, events that cause you to lose a ship or planet, ships subverted with the alliegence subverter or boarding parties, whatever the cause: only have a temporary effect, say a few turns, then control reverts back. This could be a way to balance these effects, instead of making an all or nothing defense available.

Kiedryn October 27th, 2004 03:21 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I want supply drain weapon :-)

Captain Kwok October 27th, 2004 09:00 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Kiedryn said:
I want supply drain weapon :-)

All weapons already drain supplies when used in combat.

douglas October 27th, 2004 10:02 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Captain Kwok said:
All weapons already drain supplies when used in combat.

But not from the ship its shooting at.

Colonel October 27th, 2004 05:06 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Like a pirate weapon that takes supplies and adds them to your own

Captain Kwok October 27th, 2004 06:35 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

douglas said:
Quote:

Captain Kwok said:
All weapons already drain supplies when used in combat.

But not from the ship its shooting at.

Yeah, it was early this morning. I understand now. http://forum.shrapnelgames.com/images/smilies/yawn.gif


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