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Re: SE5, Tell Aaron what\'s on your Wish List
Good idea, Kana!
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
More populous planets should logically enough require more UPC facilities/troops/orbiting ships to get the same happiness boost, while larger planets should require more Value, Conditions, or Atmosphere Improvement Plants for the same benefit. (Oh, and this time make the Conditions plants actually *useful* by incorporating larger population bonuses into the stock game and/or increasing the plants' effects http://forum.shrapnelgames.com/images/smilies/wink.gif)
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Re: SE5, Tell Aaron what\'s on your Wish List
Player set Tonnage. I think you should pick a size class like there are now only you would set what you wanted the tinnage to be. So you could have a battle crusier with 659KT or a battleship 901KT. So you could have a more veried fleet also it would make more of an arms race type thing. Also the max tonnage for each ship could only be reached after the ship constuction was reashed. So like now we have three techs for each differnet engine now after you got up to the next tech ship construction your max for the previous ship would increase and it would do that continueously until that ship maxed out and so on and so on
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Re: SE5, Tell Aaron what\'s on your Wish List
Suggestion: that inteligence projects that capture ships and planets, events that cause you to lose a ship or planet, ships subverted with the alliegence subverter or boarding parties, whatever the cause: only have a temporary effect, say a few turns, then control reverts back. This could be a way to balance these effects, instead of making an all or nothing defense available.
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Re: SE5, Tell Aaron what\'s on your Wish List
I want supply drain weapon :-)
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Re: SE5, Tell Aaron what\'s on your Wish List
Like a pirate weapon that takes supplies and adds them to your own
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