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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Alneyan December 14th, 2004 12:14 PM

Re: AI Campaign => For a Challenging AI opponent
 
Welcome back JLS! (I have been playing Civ III myself of late... Not the best way I can think to spend time before exams, but... *Shrugs* Oh, am I digressing again?)

JLS December 15th, 2004 04:11 PM

Re: AI Campaign => For a Challenging AI opponent
 
Thanks Alneyan. This excursion was far too long. http://forum.shrapnelgames.com/images/smilies/smile.gif

PTF February 18th, 2005 05:08 AM

Re: AI Campaign => For a Challenging AI opponent
 
I agree. [img]/threads/images/Graemlins/icon04.gif[/img]

http://forum.shrapnelgames.com/images/smilies/happy.gif

Makinus February 18th, 2005 08:03 AM

Re: AI Campaign => For a Challenging AI opponent
 
What is the latest version of AIC? There is any other mod with the same kind of logistics but without the proportions-like population model? If i change the mod so the population transport is handled in the same way than in the stock game the AI would broke?

Alneyan February 18th, 2005 10:11 AM

Re: AI Campaign => For a Challenging AI opponent
 
The latest version should be 4.1, I believe; I haven't heard of any major upgrade since 4.1 at any rate.

You cannot really remove the Proportions population model, though I guess you could make population meaningless and make it so the AI no longer builds starliners. However, there is an option that allows you to build a facility increasing population by one million every turn in a given system. This makes starliners less important, and you can actually do without starliners altogether.

Makinus February 18th, 2005 10:17 AM

Re: AI Campaign => For a Challenging AI opponent
 
i should have explained better: i still want to use starliners, but i want that starliner be able to transport more pop per ship than what is currently in the mod (like, 10 times more), so i will still use starliners but they wil not be too excessive in numbers... i believe i know what i can change in the mod to allow it, but my doubt is if this would broke the AI as i donīt know how the Ai handles population and starliners...

Alneyan February 18th, 2005 10:23 AM

Re: AI Campaign => For a Challenging AI opponent
 
I gather the AI would buid too many starliners in this case, perhaps hurting itself in the process... but then I only know how the AI is scripted, not how to script it.

Perhaps you could make this a "human-player" only change? After all, if your Starliners carry ten times more population as standard Starliners, but cost ten times as much, it should be nearly the same.

PTF February 18th, 2005 10:25 AM

Re: AI Campaign => For a Challenging AI opponent
 
4.191 is the most recent version. but the download page is down.

the population increase module has been a racial trait setting AFAIR.

Makinus February 18th, 2005 10:38 AM

Re: AI Campaign => For a Challenging AI opponent
 
maybe if i go the AI files and change all callings for starliners to a tenth of the number...

JLS March 9th, 2005 10:19 AM

Re: AI Campaign => For a Challenging AI opponent
 
Reply JLS:
Makinus the latest version of AIC may be found at Space Empires.NET. However, between all else I have on my plate I have been working an upgrade.

The AI with AIC - handles the Population for its Colonies far better then the Stock se4 AI.

If you wish to play without Star Liner logistic, Please play with starting Trait option OS* http://forum.shrapnelgames.com/images/smilies/wink.gif

Thank you for your post.
John

REFERENCE RACIAL TRAITS :

Name := *HP*
Description := Human players are *REQURIED* to take this for Human Tech Area. This choice alone; delivers a moderate game. Human Player may mix options below.

Name := SO*
Description := With *HP* above, this option will result in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.


Name := MP*
Description := Multiplayer - LAN, PBW and PBEM games must have above Option *HP*. ->NOTE: Please ask HOST to confirm your MP Handicapping levels and all start settings.

Name := O1
Description := With *HP* above, an advantage for AIC Players that would like an all-around more productive Home World and Colonies.

Name := O2
Description := With *HP* above, presents an Excellent Advantage: For a higher Proportions of Resources (not recommended for Finite Games). ->NOTE: Please be sure to take at least the above *HP* Trait --- (ABOVE) ---
"~"

==================
Poster: Makinus

"What is the latest version of AIC? There is any other mod with the same kind of logistics but without the proportions-like population model? If i change the mod so the population transport is handled in the same way than in the stock game the AI would broke?"


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