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Re: AI Campaign => For a Challenging AI opponent
Welcome back JLS! (I have been playing Civ III myself of late... Not the best way I can think to spend time before exams, but... *Shrugs* Oh, am I digressing again?)
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Re: AI Campaign => For a Challenging AI opponent
Thanks Alneyan. This excursion was far too long. http://forum.shrapnelgames.com/images/smilies/smile.gif
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Re: AI Campaign => For a Challenging AI opponent
I agree. [img]/threads/images/Graemlins/icon04.gif[/img]
http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: AI Campaign => For a Challenging AI opponent
What is the latest version of AIC? There is any other mod with the same kind of logistics but without the proportions-like population model? If i change the mod so the population transport is handled in the same way than in the stock game the AI would broke?
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Re: AI Campaign => For a Challenging AI opponent
The latest version should be 4.1, I believe; I haven't heard of any major upgrade since 4.1 at any rate.
You cannot really remove the Proportions population model, though I guess you could make population meaningless and make it so the AI no longer builds starliners. However, there is an option that allows you to build a facility increasing population by one million every turn in a given system. This makes starliners less important, and you can actually do without starliners altogether. |
Re: AI Campaign => For a Challenging AI opponent
i should have explained better: i still want to use starliners, but i want that starliner be able to transport more pop per ship than what is currently in the mod (like, 10 times more), so i will still use starliners but they wil not be too excessive in numbers... i believe i know what i can change in the mod to allow it, but my doubt is if this would broke the AI as i donīt know how the Ai handles population and starliners...
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Re: AI Campaign => For a Challenging AI opponent
I gather the AI would buid too many starliners in this case, perhaps hurting itself in the process... but then I only know how the AI is scripted, not how to script it.
Perhaps you could make this a "human-player" only change? After all, if your Starliners carry ten times more population as standard Starliners, but cost ten times as much, it should be nearly the same. |
Re: AI Campaign => For a Challenging AI opponent
4.191 is the most recent version. but the download page is down.
the population increase module has been a racial trait setting AFAIR. |
Re: AI Campaign => For a Challenging AI opponent
maybe if i go the AI files and change all callings for starliners to a tenth of the number...
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Re: AI Campaign => For a Challenging AI opponent
Reply JLS:
Makinus the latest version of AIC may be found at Space Empires.NET. However, between all else I have on my plate I have been working an upgrade. The AI with AIC - handles the Population for its Colonies far better then the Stock se4 AI. If you wish to play without Star Liner logistic, Please play with starting Trait option OS* http://forum.shrapnelgames.com/images/smilies/wink.gif Thank you for your post. John REFERENCE RACIAL TRAITS : Name := *HP* Description := Human players are *REQURIED* to take this for Human Tech Area. This choice alone; delivers a moderate game. Human Player may mix options below. Name := SO* Description := With *HP* above, this option will result in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option. Name := MP* Description := Multiplayer - LAN, PBW and PBEM games must have above Option *HP*. ->NOTE: Please ask HOST to confirm your MP Handicapping levels and all start settings. Name := O1 Description := With *HP* above, an advantage for AIC Players that would like an all-around more productive Home World and Colonies. Name := O2 Description := With *HP* above, presents an Excellent Advantage: For a higher Proportions of Resources (not recommended for Finite Games). ->NOTE: Please be sure to take at least the above *HP* Trait --- (ABOVE) --- "~" ================== Poster: Makinus "What is the latest version of AIC? There is any other mod with the same kind of logistics but without the proportions-like population model? If i change the mod so the population transport is handled in the same way than in the stock game the AI would broke?" |
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