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Re: STM "Final v1.7.5" Discussion
There is no system. The only thing you need to keep is mind is to not use family numbers that are duplicates of any other.
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Re: STM "Final v1.7.5" Discussion
I need some help on a component I wanted to add into my Mod. It is called the Uber-Colada. The component takes up 1 space and cost very little. The problem I am running into is testing it. I decided to use the Star Trek Mod as a test base (hence I am posting here) but I am having no luck. Here is what happens:
When I put it on: A Federation ship they insist they can synthesize it better. The Klingon’s won’t touch it. The Romulan’s try to interrogate it. The Ferangi try to sell it back to me. I tried the Borg and they assimilated it, that didn’t go over too well. Any suggestions? [ February 07, 2004, 21:48: Message edited by: President Elect Shang ] |
Re: STM "Final v1.7.5" Discussion
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There are large gaps everywhere, so you can start much lower than 7600 if you want. |
Re: STM "Final v1.7.5" Discussion
Thanks Phoenix-D and Captain Kwok, I wasn't completely sure. Nice to know for sure.
Thanks Lighthorse |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
up to 100 turns on 1.5.1.1 so far everything smooth - good job
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Re: STM "Final v1.7.5" Discussion
I'm I really the only one who has experienced ships refusing to fire in this game? It really takes the fun out of the game when your 40 or 50 non firing ships get beat by 6 or 7.
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Re: STM "Final v1.7.5" Discussion
Will the Economies of Scale mod work with the STM?
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