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Re: Invasion! Mod Discussion Beta 0.40
Invasion! 2nd Wave had started. Get building guys!
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! 2nd Wave needs a new player, we haven't even finished the second turn so you will be able to build the empire however you want it.
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Re: Invasion! Mod Discussion Beta 0.40
*Bump*
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Re: Invasion! Mod Discussion Beta 0.40
hey
whats happening with the first game ? The latest turn is due since at LEAST a week, and all recent turns took several days, if i remember right always because of the same player. If you dont get the game going i have to leave and join another game !! |
Invasion! Mod Discussion Beta 0.41
Current Change List for Invasion Beta 0.41(Also the largest ammount of changes for any Version)
(Current release date is early in the new year) Added Tech(s): Advanced Ship Construction Added Unit(s): 11 new advanced ship hulls Fixed problem in events file where events were not in the correct order Fixed Ion Engine III Boosted all bonus movement for all engine reactors Made it more profitable to scrap facilitys and ships Made it cheaper to mothball ships Balanced PPBs Buffed Laser Damage Slightly Ship Construction cost lowered 50% Base Construction cost lowered 25% Removed Engine Mounts until a proper fix can be created for the exploit Added Component(s): Large Cargo Bay I-III Added Component(s): Phase Shift Cargo Bay Added Tech(s): Cargo Storage IV Removed Component(s): Quantum Reactor Modified Component(s): Supply Storage to Fuel Storage Tank Modified Component(s): Emergency Resupply Pod to Reserve Energy Cell Modified Component(s): Emergency Propulsion to Solid Fuel Engine Modified Component(s): Quantum Engine Reactor to Zero Point Engine Reactor Fixed Component(s): Omni-Colony(description had a mistake) Added Component(s): Large Fuel Storage Tank I-III Modified Component(s): Stellar Nucleonic Torpedo to Sun Slayer Torpedo Modified Component(s): Beta Displacement Pulser to Tempest Dissipation Pulser Modified Component(s): Ionic Concussion BLaster to Tempest Creation BLaster Modified Component(s): Stellar Plasma Sphere to Stellar Condenser Sphere All ship components that store fuel now have the ability to cause damage if you choose to have your ship ram an enemy Added Component(s): Chemical Laser I-V Added Component(s): Massive Chemical Laser Modified Unit(s): Colony Slug Ship to Generation Ship Added Tech(s): Infantry Modified Tech(s): Troops to Heavy Armor Removed Tech(s): Heavy Armor V Added Unit(s): Police, Grunt, Special Forces, Mech Infantry Modified Component(s): Solar Collector to Solar Panel, also changed tech req to allow use at start of game Added Tech(s): Basic Stellar Harnessing Added Component(s): Advanced Solar Panel I-III Fixed Tech(s): Rune Techs no longer show up as projects you can research Added New Intro.bmp(old ones still available in folder) Added New Happiness.txt traits including: Masochistic, Choleric, Multicultural, Collective, Berzerkers, Stoic, Explorer, Isolationist(Thanks Fyron) Added Component(s): Cargo Expander I-III Added Extra Combat Movement to Fighter Engines Added Unit(s): Space Walker Added Component(s): Airlock Added Component(s): Squadron Bay I-III Added Event(s): When Pigs Fly(with a image too!) Added alot of new Emperor Titles Halved size of all remote resource gathering components Fixed problems in the intro.bmp Split Ship Construction into: Combat Ship Construction, Colony Ship Construction, and Transport Ship Construction Finished giving every unit and ship a description Modified Component(s): Combat Sensor I-III to Targeting Sensor I-III Updated data files for use with FQM Deluxe v2.09 Updated shipsets and cleaned out useless Ai files Changed Monster Tech to Monster Evolution Removed AI only mounts in CompEnhancement.txt Added Monster Unit(s): Spawn Added Monster Component(s): Exposive Sac Wrote Generic Space Monster Rules for PBW.txt Added FAQ.txt Added Empires folder Added Example Space Monster race Cleared out old Space Monster AI files. Updated descriptions for Monster Habitat I-II This Version allows ships to be much faster than previous Version which will make many of you happier, also as you can see for the change list the cost of ship construction has been reduced greatly. Any questions on what any of these changes actually mean go ahead and post them. Edit: Updated List |
Re: Invasion! Mod Discussion Beta 0.41
I need some honest feedback about what everyone thinks of Invasion!
If you play it, what about it do you like and dislike? If you don't play it, what made you stop or never even start? |
Re: Invasion! Mod Discussion Beta 0.41
Instead of posting here, you should think about why both invasion pbw games are on hold since about 2 month. You can mail the player who participate. Dont expect much feedback here..
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Re: Invasion! Mod Discussion Beta 0.41
The reason those games are on hold is because of the problems with the Version of the mod they are using, many of those problems cannot be fixed without making the savegames uncompatible. So the games are on hold because you among other players have made compalints about these problems in the mod and since continued play under these conditions is unacceptable the games will restart once this Version is complete.
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Re: Invasion! Mod Discussion Beta 0.41
Well, unfortunally MY complains about shipspeed were posted about 8 weeks BEFORE the game was "stopped". In the meantime i was able to aquire solarsails III and my ships were finally moving at all, with colonyships having speed 6. Thats why i feel quite pissed, especially because the empire had a small edge.
Anyways, i hadnt any complains except the propulsion system. |
Re: Invasion! Mod Discussion Beta 0.41
Quote:
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