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-   -   Star Trek, Quadrants of Conflict (http://forum.shrapnelgames.com/showthread.php?t=11824)

Intimidator April 13th, 2004 11:51 PM

Re: Star Trek, Quadrants of Conflict
 
Don't forget the RP, Aiken.
It's the heart of the game......... http://forum.shrapnelgames.com/images/icons/icon12.gif

Inti,

BTW Ragnarok, I looked into the pirate trait. You can use it if you like !!


PEOPLE DON'T FORGET TO SIGN UP AT THE PBW SITE !!

BlackRose April 13th, 2004 11:53 PM

Re: Star Trek, Quadrants of Conflict
 
Hmm, a little help with the ship set thing. I see Star Trek *Empire Name* (Nasy) files, but there is no Tholian there, soo, what do I pick? For instance there are 4 or 5 Borg Ships sets, etc?

Also made a mistake in Empire name, so I withdrew:
Called myself Tholian Embassy

Should be Tholian Assembly http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 13, 2004, 23:06: Message edited by: BlackRose ]

Intimidator April 14th, 2004 12:06 AM

Re: Star Trek, Quadrants of Conflict
 
Every one who is playing a major race, doesn't have to fill in which shipset he(or she) is ussing.

Because we all downloaded the same mod, so the shipsets will be picked from stock.
So leave it on 'Default built in' (I hope I'm right http://forum.shrapnelgames.com/images/icons/icon12.gif )

People who already did upload their emp-file, leave it it will work (I guess)

Inti,

Aiken April 14th, 2004 01:05 AM

Re: Star Trek, Quadrants of Conflict
 
Please, need some help with canon/uncanon empire characteristic.
According to the 8472 Culture, species 8472 has reduced research, production, and SY rate characteristics. This way my empire will be lacking vitality, which is not reseble powerful (at least equals to Borg) and malevolent alien species, which is threatening the quadrant.

On the other hand, I'd like to increase this chars, but reduce intel, trade and repair - but then someone can say that I'm breaking RP to please myself with strong (relatively) race.

From the third point of view where is no actual info about 8472 economical indexes or such.

Therefore I'm a bit confused about all of this, and need help. Can someone of trek experts give me a hint?

Heretic April 14th, 2004 01:33 AM

Re: Star Trek, Quadrants of Conflict
 
Well, there was actually a technology trade betwen the klingons and the romulans. The klingons delivered their bird of prey shipclass to the roms and they traded their cloaking devices in. So i do not know if we shall cancel it.
SHip trade is from my point of view okay. If you pay another race for something( even tech) in ships well, why not. If the trader is dumb enough to install too much hightech, well, eeeeeeeeep!

Atrocities April 14th, 2004 01:41 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by dizzycow:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by dizzycow:
hmm I dont seem to get the mod to work:( I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..

-----
sorry for my english

<font size="2" face="sans-serif, arial, verdana">DELETE your Star Trek Mod folder
Download 1.7.2 Full Version (17.5 megs)
Download Breen Fix. Install

Should work fine.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">---
does not work just reinstaled seiv4 with 1.91.. and began the insalment of the mods..
do I need more than 1.7.2 and do you have a direct link to the full Version and the fiks I have only found alot off small setup files.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">www.astmod.com/startrek/stm.htm is the HOME PAGE from there click on DOWNLOADS. Look for the listing that says 1.7.2 FULL Version.
Direct link = www.astmod.com/zips/stm/STMv172Full.exe
All you have installed were STM patches. YOU NEED THE FULL VERSION OF THE MOD. Get 1.5.1 from www.spaceeempires.net/home and do the updates to 1.6.6 then to 1.7.2 if full Version of 1.7.2 is off line at my site.

[ April 14, 2004, 00:43: Message edited by: Atrocities ]

Atrocities April 14th, 2004 01:52 AM

Re: Star Trek, Quadrants of Conflict
 
Breen Intel -

Counter Intel (O/C)

1. Intellegence Sabotage
2. Political Assassination
3. Planet Sabotage

Tnarg April 14th, 2004 06:12 AM

Re: Star Trek, Quadrants of Conflict
 
Cardassian Intel:

Counter Intel 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb

Extra 3 Picks:
Communication Taps
Biological Weapon Deployment
Queue Concentrations

userx April 14th, 2004 07:16 AM

Re: Star Trek, Quadrants of Conflict
 
Damn, so you guys don't want to use my map. For reference, what bugs you about it?

Heretic April 14th, 2004 08:04 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by aiken:
Please, need some help with canon/uncanon empire characteristic.
According to the 8472 Culture, species 8472 has reduced research, production, and SY rate characteristics. This way my empire will be lacking vitality, which is not reseble powerful (at least equals to Borg) and malevolent alien species, which is threatening the quadrant.

On the other hand, I'd like to increase this chars, but reduce intel, trade and repair - but then someone can say that I'm breaking RP to please myself with strong (relatively) race.

From the third point of view where is no actual info about 8472 economical indexes or such.

Therefore I'm a bit confused about all of this, and need help. Can someone of trek experts give me a hint?

<font size="2" face="sans-serif, arial, verdana">Hi aiken!

I think you mentioned the most important fact by yourself. You will ROLEPLAY your chosen race. ANd as it is not scripted to what 8472 is doing and when, you are free to choose your own way. As the fluids are completely alien to the trek universe no one can really assume what they will do if they are forced to live in a non-fluid surrounding. Whcich treaties they forge, which enemies they choose( i hope those borgs!!!!!) and so on. it is your imagination which makes them "alive" not the tv-setting. If you think of a 8472 that has reduced intel and high production, so what, make yourself comfortable. We installed some point to be taken for the each race, but after that...
Take the borg: My wife told me they would have increased intel, we agreed that we never saw any borg spy ore something, so she twinkeled with the characteristics, as i do with federation. I took the unlucky trait as how many times those poor bastards get chewed up? Loose their warp core, cannot use their weapons, wreck their ship, get in mortal peril are taken as wussies. you see, i found it weird to play with a bit more thrill, if that means my homeworld would blow, well thats a game, frag it!

Have fun is the motto not make everything like the tv-show. You should behave in a corresponding manner but just up to a certain point. Than SE IV takes over.
My opinion.

Ralf!


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