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Re: Space Food Empires!
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Re: Space Food Empires!
Umm, there's really no graphics so it's probably only 1-1.5Mb zipped/rared.
What you got so hungy that ya ATE ALL THE SHIPSETS http://forum.shrapnelgames.com/images/smilies/Sick.gif |
Re: Space Food Empires!
Some items that will not be in this release:
What is in the first release:
A number of "Not in this Version" items will be addressed this week - mainly combat images, race portraits, AI enhancements, and system graphics, and of course, bug fixes. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Space Food Empires!
You need processed cheese cannons.
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Re: Space Food Empires!
Greetings!
Version 0.10 of the Space Food Empires mod has been posted. You can find it in the downloads section at the website: http://sfe.captainkwok.net/home.html Please note that you'll have to add AI players using the provided Empire files for now! I forgot to setup their files to use their racial traits! Duh! |
Re: Space Food Empires!
Noticed a couple things:
First, when entering a system, I got an "Unable to load bitmap [root SEIV directory]/Space food empires/pictures/systems/stellarcore1.bmp" Second, are light mounts only supposed to divide, size, damage, etc all in half, and divide the cost by 4? |
Re: Space Food Empires!
Ignore the missing bitmap errors for now, I'm making them now and will patch them in shortly. I was just too lazy to revert them to stock images as I had intended to make them in time for the first release. I believe the following system types will produce the errors: One of the blackholes, pulsars, quasars, neutron stars, dwarfs, and probably one or two more. Also note the nebula/storm systems are all using the same 2 images will recieve a nice update by Friday.
The half-mount should cost 40% but be 50% in size etc. The slight break on cost is to balance out the fact that the half-mount is less effective against leaky shields/armor. |
Re: Space Food Empires!
Ok http://forum.shrapnelgames.com/images/smilies/happy.gif In that case, the mount is working perfectly.
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Re: Space Food Empires!
I'm putting together version 0.11 for Friday that will add some of the missing system type and combat graphics, add more AI functionality, and bug fixes. Any suggestions, comments, other items?
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Re: Space Food Empires!
Do you know when you're going to input each race's ships, units, etc? At the moment it's a little confusing having everyone use the neutral ship set http://forum.shrapnelgames.com/images/smilies/cool.gif Of course, I could just rename another shipset and plug it into the mod with the correct AI files, but I'm just too lazy http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...ies/tongue.gif
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