.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Space Food Empires! (http://forum.shrapnelgames.com/showthread.php?t=12292)

Captain Kwok March 21st, 2005 09:10 AM

Re: Space Food Empires!
 
Quote:

Ragnarok-X said:
http://forum.shrapnelgames.com/images/smilies/happy.gif Please post a "small" version as well, since im up dial-up.
Thanks.

Umm, there's really no graphics so it's probably only 1-1.5Mb zipped/rared.

ironman March 21st, 2005 12:55 PM

Re: Space Food Empires!
 
Umm, there's really no graphics so it's probably only 1-1.5Mb zipped/rared.

What you got so hungy that ya ATE ALL THE SHIPSETS http://forum.shrapnelgames.com/images/smilies/Sick.gif

Captain Kwok March 21st, 2005 02:38 PM

Re: Space Food Empires!
 
Some items that will not be in this release:
  • Shipset Graphics (Currently default ships)
  • Race portraits (Currently Race flags)
  • New Component Graphics (Currently stock images)
  • New Facility Graphics (Currently stock images)
  • New System Graphics (Some current systems will generate missing file nag error)
  • New Planet Graphics
  • Some unique combat images (will appear as blank white/red squares)
  • Quadrant Types (Currently only 5 basic ones)
  • Some Stellar Manipulation Components
  • Advanced/Optimized AI
  • No Neutral Races
  • Optimized Empire files
  • Specific Empire mounts
  • Some Empire vehicle types

What is in the first release:
  • 95% of planned Components
  • 95% of planned Facilities
  • Majority of unique Empire ship types
  • 100 Unique system types
  • 225 Custom Events
  • Basic AI that can colonize, build small ships
  • 50% of intended unique combat images

A number of "Not in this Version" items will be addressed this week - mainly combat images, race portraits, AI enhancements, and system graphics, and of course, bug fixes. http://forum.shrapnelgames.com/image...ies/tongue.gif

NullAshton March 21st, 2005 02:44 PM

Re: Space Food Empires!
 
You need processed cheese cannons.

Captain Kwok March 21st, 2005 10:45 PM

Re: Space Food Empires!
 
Greetings!

Version 0.10 of the Space Food Empires mod has been posted. You can find it in the downloads section at the website:
http://sfe.captainkwok.net/home.html

Please note that you'll have to add AI players using the provided Empire files for now! I forgot to setup their files to use their racial traits! Duh!

Renegade 13 March 22nd, 2005 01:42 AM

Re: Space Food Empires!
 
Noticed a couple things:

First, when entering a system, I got an "Unable to load bitmap [root SEIV directory]/Space food empires/pictures/systems/stellarcore1.bmp"

Second, are light mounts only supposed to divide, size, damage, etc all in half, and divide the cost by 4?

Captain Kwok March 22nd, 2005 10:00 AM

Re: Space Food Empires!
 
Ignore the missing bitmap errors for now, I'm making them now and will patch them in shortly. I was just too lazy to revert them to stock images as I had intended to make them in time for the first release. I believe the following system types will produce the errors: One of the blackholes, pulsars, quasars, neutron stars, dwarfs, and probably one or two more. Also note the nebula/storm systems are all using the same 2 images will recieve a nice update by Friday.

The half-mount should cost 40% but be 50% in size etc. The slight break on cost is to balance out the fact that the half-mount is less effective against leaky shields/armor.

Renegade 13 March 22nd, 2005 12:41 PM

Re: Space Food Empires!
 
Ok http://forum.shrapnelgames.com/images/smilies/happy.gif In that case, the mount is working perfectly.

Captain Kwok March 23rd, 2005 10:08 AM

Re: Space Food Empires!
 
I'm putting together version 0.11 for Friday that will add some of the missing system type and combat graphics, add more AI functionality, and bug fixes. Any suggestions, comments, other items?

Renegade 13 March 23rd, 2005 03:04 PM

Re: Space Food Empires!
 
Do you know when you're going to input each race's ships, units, etc? At the moment it's a little confusing having everyone use the neutral ship set http://forum.shrapnelgames.com/images/smilies/cool.gif Of course, I could just rename another shipset and plug it into the mod with the correct AI files, but I'm just too lazy http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...ies/tongue.gif


All times are GMT -4. The time now is 09:25 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.