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-   -   Space Empires IV: AI Races/Ship Sets (http://forum.shrapnelgames.com/showthread.php?t=14626)

Taera January 31st, 2003 09:29 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Taera Fourth Revision: Taera Hive Imperium GOLD

(No AI)

1043998144.zip

pathfinder February 2nd, 2003 04:58 AM

Re: Space Empires IV: AI Races/Ship Sets
 
First file is the zip for the two readme for the B5 MOD - Gold, second is the AI+Shipsets.

1: 1044154075.zip

2: 1044155514.zip

[ February 02, 2003, 03:13: Message edited by: pathfinder ]

Shapeshifter February 3rd, 2003 10:19 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Here is a nice gif file for the confederation of the wingcommander games downloaded from the net

1044303673.gif

[ February 03, 2003, 20:24: Message edited by: Shapeshifter ]

Miles February 6th, 2003 10:31 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Well, here goes nothing.

Here is the current (6Feb2003) Version of the Monsters vs Galactic Patrol Mod:

1044560754.zip

This mod is based on DevNull v1.70.

There are 2 main changes:
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Monsters have been enhanced and given the ability to colonize. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">A Galactic Patrol race has been parially created. </font>
<font size="2" face="Verdana, Helvetica, sans-serif">Both Galactic Patrol and Monster races are unbalanced and extremely overpowered. Empire files are provided for 2000 and 3000 point opponents.
It is playable in 3 different styles:
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Single Player Terra-Uber-Alles: Gameplay is "Two giants battling it out in a universe of pygmies. The player 'Adds existing' the Galactic Patrol. The human will control the GP. You should also add the Monsters and 'Edit' the Monsters to be: Controlled by Computer & Using Style from race. You can also add as many AI opponents as desired.
    </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Multi-Player Hang Together: A small number (3 to 4) of normal human players attempt to pull down the Monsters. Additional AI opponents should not be needed.
    </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Multi-player Eddore vs Arisa: The game host plays the GP. Other players use their favorite races. Add the Monsters and other AI's as desired. The game host intervenes as needed to balance game play and enhance story-telling. </font>
<font size="2" face="Verdana, Helvetica, sans-serif">This mod is still being improved. Things I need to do include:
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Create 5000 point Empire files. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Find some images for the GP race. Currently I use the Terran images. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Create custom AI to utilize the GP advantages. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Balance the gameplay. I hope for 'fun' + 'hard' + 'doable'. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Smooth out the Monsters growth stages. </font>
<font size="2" face="Verdana, Helvetica, sans-serif">I would be gratefull for any comments or suggestions for improvement. Just remember, I am still pretty clueless on how to mod the AI's.
GP players will find the unbalancing advantages at the end of the various research tree's.

Miles (miles@cc.usu.edu)

Atrocities February 7th, 2003 02:54 AM

Re: Space Empires IV: AI Races/Ship Sets
 
You can Download all of the Star Trek Sets by Atrocities At = New Age Ship Yards

Star Trek sets include:
8472, Borg, Breen, Cardassian, Dominion, Federation STNG, Federation TMP, Ferengi, Gorn, Hirogen, Kazon, Klingon, Romulan, Son'a, Vulcan.

Many of the sets are custom, or contain custom parts. Enjoy.

[ February 07, 2003, 00:55: Message edited by: Atrocities ]

Fyron February 9th, 2003 04:27 AM

Re: Space Empires IV: AI Races/Ship Sets
 
For those of you that would much rather have a Zip file of TDM 3.30 instead of an exe installer, I have decided to upload one for you. If you do not know how to use a Zip file, DO NOT download this. Get the installer Mephisto has uploaded.

The contents of this file are exactly the same as those of the installer. For some strange reason, this file is a bit larger than the exe, but whatever. Here it is:

TDM-Modpack.zip -- 10,477 KB
TDM-Modpack.rar -- 9,641 KB -- requires Winrar or Unrar. WILL NOT OPEN IN WINZIP

Mephisto, RAR files compress to about the same size your installer is. http://forum.shrapnelgames.com/images/icons/icon7.gif Too bad people are hooked on ZIP and can't learn better methods. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 10, 2003, 07:48: Message edited by: Imperator Fyron ]

geoschmo February 11th, 2003 04:59 AM

Re: Space Empires IV: AI Races/Ship Sets
 
New races Image replacement mod.

This mod replaces all 20 stock and 6 neutral races images. No ships are replaced, and no AI files. I may release a revision at some point with modified AI files just to change the bio descriptions so they match the pictures better. I tried to use ones that came close. And I tried usign ones that were consistant in quality and texture and whose coloring fit their shipset.

Put it all in a zip with the folder structure suitable for use as a mod.

GET IT HERE.

I am not the artist of any of these. I don't know who is. I cannot give you permission to use them for any purpose, so don't bother asking me for it.

Geoschmo

God Emperor February 12th, 2003 03:10 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Borg Variant 1.78j

In this update I have again focussed on the DesignCreation and Research files of my AI, but, have also done some tweaking on the AI_Construction_Vehicles file in order to further enhance expansion and benefits from Mine technology.

DesignCreation.txt:
I have increased the number of ship types so that weapons payload is optimised.

Research.txt:
The Research tree has been tweaked in the early stages of the game a little (Missile 3 deleted and Combat Sensors and ECM advanced a bit).

AI_Construction_Vehicles.txt:
Coloniser construction increased slightly and Mines and Minelayers advanced in the queues a bit to ensure their use.

TechArea.txt and Components.txt files:
The Borg require the included TechArea.txt and Components.txt files to be placed into your data directory, or alternately, for the Borg Technology entry (in the TechArea file) and the various Borg components (in the Components file) to be copied into your existing files.

1045055418.zip

Hope you enjoy!
Regards

God Emperor

Note: The other races that I have done AI's for are in the latest Version of modpack and have been extensively revised too.

Suicide Junkie February 12th, 2003 11:08 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Pirate Lord: This is probably the worst place to try and ask something like that.

Go here instead:
http://216.167.123.13/cgi-bin/ultima...ubb=forum;f=23

oleg February 15th, 2003 03:43 PM

Re: Space Empires IV: AI Races/Ship Sets
 
This is an update for few Proportions AI. To be used with Proportions 2.5.3 (or higher) only !

1045316333.zip


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