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Re: Dominions 2. AI. Suggestions, that how to fix it.
The AI won't be better with these scripts. All they do is that you will have a harder start.
Still it can help until the AI is being fixed. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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The thing where I don't agree is that externalizing the AI input would solve the problem. I would much prefer it to be done in the vanilla game than to have mods to do it. Maybe it's just me, as I never found mods to be attractive: there are always things that I don't agree with in them, and I don't feel compelled to accept that in the same way I think about the vanilla game, so I never play them. That's not to say that mods wouldn't help input-wise, as people could have more exact suggestions to give to the devs, but I would like nothing better than to see it improved in the actual vanilla (patched) game. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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I am all for a 'Gold Standard' in the Vanilla game, I just think you'll reach a better one faster if you have several people able to change parameters than only a few, even if those few are the only ones who really matter http://forum.shrapnelgames.com/images/icons/icon7.gif (sucking up to the devs can't hurt right? http://forum.shrapnelgames.com/images/icons/icon12.gif ) Its easier for the devs if people can tell them that by changing the ratio of HI to LI, or the amount of resources earmarked for mages by some number has this effect, rather than the Devs having to make a change, see what everyone thinks, then go back and tweek it again. Besides don't write off mods too quickly, while there is a need for greater consensus for the MP crowd, the SPers are free to dabble and use whatever strikes their fancy, most serious mods have enough details to let a new user know ahead of time whether its worth their down load or not http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Hm yeah good idea. I know some games, where you can script AIs.
Btw, why no answer from the devs about the strategic AI problems? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Dominions 2. AI. Suggestions, that how to fix it.
What are you talking about DominionsFAN? KO posted in this thread less than 3 days ago.
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Re: Dominions 2. AI. Suggestions, that how to fix it.
The most important way to improve the AI is to give the AI different personalities since it cannot improve its game strategy as humans can.
Otherwise no matter how sophisticated an AI opponent is created... gamers will soon find weaknesses or exploits which turns the AI pathetic. IF random personalities were given to each AI opponent at the start of each game then human players will be uncertain as to what weaknesses are currently exist for each opponent. The only other solution would be to provide a MOD which would allow gamers/map makers to improve the AI using script commands. [ November 05, 2003, 14:00: Message edited by: NTJedi ] |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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I'd like to see different AI personalities, too, but for now I'd prefer a stable and challenging default one, myself. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
but they could change their "personalities" mid-game though?
if so, impressive.... |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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Or is this more a question if the AI can switch strategies midgame, depending on the changing situation? von Schmidt von Schmidt |
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