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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Atrocities October 26th, 2004 09:47 PM

Re: The Star Trek Mod - Final Update
 
Nacelles do not have mounts. I can add them. Thanks for the supply model as well. http://forum.shrapnelgames.com/images/smilies/happy.gif

I have just finished up the borg ships. I hate the borg. They are so damn hard to model for. So when you see this set, please DO NOT kill me. I did the best I could. I think they are sufficently differant enough to server the purpose.

http://www.astmod.com/startrek/stmimages/borg1.PNG http://www.astmod.com/startrek/stmimages/borg2.PNG http://www.astmod.com/startrek/stmimages/borg3.PNG http://www.astmod.com/startrek/stmimages/borg4.PNG http://www.astmod.com/startrek/stmimages/borg5.PNG http://www.astmod.com/startrek/stmimages/borgbase.PNG

The fourth and fifth images are fighters.

Captain Kwok October 26th, 2004 10:34 PM

Re: The Star Trek Mod - Final Update
 
The reasoning for mounted nacelles is to keep a similar proportion of each ship dedicated to propulsion. You can use the same warp core mount you already have, just re-name it to "propulsion mount" and make nacelles 5x larger then it should work out just dandy.

narf poit chez BOOM October 26th, 2004 10:35 PM

Re: The Star Trek Mod - Final Update
 
Hey, nobody expects detail in a borg shipset. I like them.

Captain Kwok October 26th, 2004 10:41 PM

Re: The Star Trek Mod - Final Update
 
Post some 128x128 portraits and see if that wierd angle thing goes away, I think that is the biggest detriment to the images below. http://forum.shrapnelgames.com/image...ies/stupid.gif

Atrocities October 27th, 2004 02:07 PM

Re: The Star Trek Mod - Final Update
 
Oh I can adjust the angles

Ed Kolis October 27th, 2004 02:21 PM

Re: The Star Trek Mod - Final Update
 
Atrocities, I really don't know what you're talking about with the "please don't hesitate to kill me" - those are some cool-looking Borg ships! http://forum.shrapnelgames.com/images/smilies/laugh.gif

And BTW, no offense intended but how are the Borg so hard to model for? I actually find them easy because their ships are mostly just simple geometric shapes - why do you think the only 2 shipsets I have to my name are based off of geometric shapes? http://forum.shrapnelgames.com/images/smilies/wink.gif Are you just saying that because of the simplicity of the designs it's hard to make the ships not look amateurish so you have to compensate extra hard with the texturing work?

Atrocities October 27th, 2004 02:29 PM

Re: The Star Trek Mod - Final Update
 
Quote:

Captain Kwok said:
The reasoning for mounted nacelles is to keep a similar proportion of each ship dedicated to propulsion. You can use the same warp core mount you already have, just re-name it to "propulsion mount" and make nacelles 5x larger then it should work out just dandy.

At 100 people might add them by mistake at that level. However I can put in a description tag to tell them to use the mount. Will do, excellent idea CK.

EDIT:
I set them to 1000 each. This way they will stay size proportionate as you suggested. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities October 27th, 2004 02:56 PM

Re: The Star Trek Mod - Final Update
 
Quote:

aiken said:
Neutral happiness type is cheating! Look yourself:

<font class="small">Code:</font><hr /><pre>Max Positive Anger Change := 200
Max Negative Anger Change := -200
Homeworld Lost := 20
Any Planet Lost := 0
Any Planet Colonized := 0
Any Our Planet Captured := 0
Any Enemy Planet Captured := 0
Any Ship Lost := 0
Any Ship Constructed := 0
New Treaty War := 25
New Treaty Non Intercourse := 2
New Treaty None := 1
New Treaty Non Aggression := -5
New Treaty Subjugated (Sub) := 0
New Treaty Protectorate (Sub) := 0
New Treaty Subjugated (Dom) := 0
New Treaty Protectorate (Dom) := 0
New Treaty Trade := -10
New Treaty Trade and Research := -20
New Treaty Military Alliance := -30
New Treaty Partnership := -40
Battle in System - Win := 0
Battle in System - Loss := 0
Battle in System - Stalemate := 0
Battle in Sector - Win := 0
Battle in Sector - Loss := 0
Battle in Sector - Stalemate := 0
Enemy Ship in System := 0
Enemy Ship in Sector := 0
Our Ship in Sector := -1
Our Ship in System := -1
Enemy Troops on Planet := 10
Our Troops on Planet := -2
1M Population Killed := 1
Ship Lost in System := 0
Ship Constructed := -1
Facility Constructed := -1
Planet Plagued := 20
Natural Decrease := -50
Natural Decrease for Other Races := 20 </pre><hr />

So they don't react on planet and ship losses, unlucky battles and enemy ships hanging over their heads. But they have huge natural decrease and nice happiness boost from positive treaties. Neutrals are riot safe. Neutrals are Emotionless (which trait costs 1700 rp, btw). Neutrals are cheaters!

I looked at the Neutrals for base and they are much worse. What would you suggest here? I agree that they should be emotionaless and truly neutral.

Ragnarok-X October 27th, 2004 03:21 PM

Re: The Star Trek Mod - Final Update
 
Just a small suggestion to make the borg set "better". Put a few small green glowing sections on the cubes, that way they will look more borgish (imho) ^^ Great though !!

douglas October 27th, 2004 03:36 PM

Re: The Star Trek Mod - Final Update
 
Quote:

Atrocities said:
I agree that they should be emotionaless and truly neutral.

I think you misread that. Aiken wasn't saying they should be emotionless, but that they are emotionless - for free. In fact, they're better than emotionless, because they aren't forever denied becoming jubilant.


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