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Re: The Star Trek Mod - Final Update
Nacelles do not have mounts. I can add them. Thanks for the supply model as well. http://forum.shrapnelgames.com/images/smilies/happy.gif
I have just finished up the borg ships. I hate the borg. They are so damn hard to model for. So when you see this set, please DO NOT kill me. I did the best I could. I think they are sufficently differant enough to server the purpose. http://www.astmod.com/startrek/stmimages/borg1.PNG http://www.astmod.com/startrek/stmimages/borg2.PNG http://www.astmod.com/startrek/stmimages/borg3.PNG http://www.astmod.com/startrek/stmimages/borg4.PNG http://www.astmod.com/startrek/stmimages/borg5.PNG http://www.astmod.com/startrek/stmimages/borgbase.PNG The fourth and fifth images are fighters. |
Re: The Star Trek Mod - Final Update
The reasoning for mounted nacelles is to keep a similar proportion of each ship dedicated to propulsion. You can use the same warp core mount you already have, just re-name it to "propulsion mount" and make nacelles 5x larger then it should work out just dandy.
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Re: The Star Trek Mod - Final Update
Hey, nobody expects detail in a borg shipset. I like them.
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Re: The Star Trek Mod - Final Update
Post some 128x128 portraits and see if that wierd angle thing goes away, I think that is the biggest detriment to the images below. http://forum.shrapnelgames.com/image...ies/stupid.gif
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Re: The Star Trek Mod - Final Update
Oh I can adjust the angles
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Re: The Star Trek Mod - Final Update
Atrocities, I really don't know what you're talking about with the "please don't hesitate to kill me" - those are some cool-looking Borg ships! http://forum.shrapnelgames.com/images/smilies/laugh.gif
And BTW, no offense intended but how are the Borg so hard to model for? I actually find them easy because their ships are mostly just simple geometric shapes - why do you think the only 2 shipsets I have to my name are based off of geometric shapes? http://forum.shrapnelgames.com/images/smilies/wink.gif Are you just saying that because of the simplicity of the designs it's hard to make the ships not look amateurish so you have to compensate extra hard with the texturing work? |
Re: The Star Trek Mod - Final Update
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EDIT: I set them to 1000 each. This way they will stay size proportionate as you suggested. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Star Trek Mod - Final Update
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Re: The Star Trek Mod - Final Update
Just a small suggestion to make the borg set "better". Put a few small green glowing sections on the cubes, that way they will look more borgish (imho) ^^ Great though !!
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Re: The Star Trek Mod - Final Update
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