![]() |
Re: MAPS!
Quote:
|
Re: MAPS! Map 843 Kent City
1 Attachment(s)
Based partly on a town near where I lived in Michigan, USA, and some artistic license with things.
Good for a meeting engagement or a delayed fight. |
Re: MAPS! Map939 Mountain Farms and Lakes
1 Attachment(s)
This map is a tough one, the roads are the key. Watch the elevations and use the roads.
|
Re: MAPS!
1 Attachment(s)
Here is a new map on the "Abstract Map Series". The map might be changed in time, but this is the first version.
Enjoy. |
Re: MAPS! Beach Attempt
1 Attachment(s)
Okay, I am trying my hand at a beach/coast map. Feel like something is needed, but not sure what. So ideas and suggestions very much welcome.
|
Re: MAPS!
I do not know. I always like forest and forest paths.
Maybe there could be a landing spot with forest and if you could conquer that you could sneak up in the flank through forest as unnoticed. I always like forests in steel panthers. There could also be a little island somehwere on the map where you could unload troops behind a hill, and then travel to that hill (possible with rough/forest/grass to hide on) to support your landing with either machine guns, anti tank guidance missiles or such. |
Re: MAPS! Map779 Penzo Valley
1 Attachment(s)
Penzo Valley. Not a lot of cover but the terrain does offer some interesting movement patterns.
|
Re: MAPS!
1 Attachment(s)
Map 783 this one seemed to confuse the AI. Which did lend itself to some funny moments. Overall a fun map and one that has you thinking about how to get to the VP flags that always end up in the castle.
|
Re: MAPS! Map 796 Hilllock
1 Attachment(s)
This one has a ton of ambush spots, along with terrain that so far has driven the AI a bit crazy. Looking forward to seeing how it works for others.
|
Re: MAPS!
I'm not sure whether this feature can be implemented; but in places with a shoreline, such as Betio Island, Tarawa when using Venhola, we get this:
https://i.imgur.com/78bNapc.png Is it possible to have a "sink map by one level" feature? i.e. height 20 becomes height 10 height 10 becomes height 0 height 0 becomes open water hexes? Just throwing this idea out there. |
All times are GMT -4. The time now is 09:12 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.