.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=106)
-   -   MAPS! (http://forum.shrapnelgames.com/showthread.php?t=24609)

Roman November 3rd, 2020 09:36 AM

Re: MAPS!
 
Quote:

Originally Posted by troopie (Post 848893)
I used 7zFm to extract them. It worked just fine.

troopie

:up:

Karagin November 8th, 2020 10:46 PM

Re: MAPS! Map 843 Kent City
 
1 Attachment(s)
Based partly on a town near where I lived in Michigan, USA, and some artistic license with things.

Good for a meeting engagement or a delayed fight.

Karagin November 21st, 2020 03:52 PM

Re: MAPS! Map939 Mountain Farms and Lakes
 
1 Attachment(s)
This map is a tough one, the roads are the key. Watch the elevations and use the roads.

Isto November 22nd, 2020 11:50 PM

Re: MAPS!
 
1 Attachment(s)
Here is a new map on the "Abstract Map Series". The map might be changed in time, but this is the first version.

Enjoy.

Karagin November 23rd, 2020 01:14 AM

Re: MAPS! Beach Attempt
 
1 Attachment(s)
Okay, I am trying my hand at a beach/coast map. Feel like something is needed, but not sure what. So ideas and suggestions very much welcome.

Isto November 23rd, 2020 02:20 AM

Re: MAPS!
 
I do not know. I always like forest and forest paths.

Maybe there could be a landing spot with forest and if you could conquer that you could sneak up in the flank through forest as unnoticed. I always like forests in steel panthers.

There could also be a little island somehwere on the map where you could unload troops behind a hill, and then travel to that hill (possible with rough/forest/grass to hide on) to support your landing with either machine guns, anti tank guidance missiles or such.

Karagin November 28th, 2020 06:48 PM

Re: MAPS! Map779 Penzo Valley
 
1 Attachment(s)
Penzo Valley. Not a lot of cover but the terrain does offer some interesting movement patterns.

Karagin December 18th, 2020 05:57 PM

Re: MAPS!
 
1 Attachment(s)
Map 783 this one seemed to confuse the AI. Which did lend itself to some funny moments. Overall a fun map and one that has you thinking about how to get to the VP flags that always end up in the castle.

Karagin January 6th, 2021 03:19 PM

Re: MAPS! Map 796 Hilllock
 
1 Attachment(s)
This one has a ton of ambush spots, along with terrain that so far has driven the AI a bit crazy. Looking forward to seeing how it works for others.

MarkSheppard February 15th, 2021 09:46 AM

Re: MAPS!
 
I'm not sure whether this feature can be implemented; but in places with a shoreline, such as Betio Island, Tarawa when using Venhola, we get this:

https://i.imgur.com/78bNapc.png

Is it possible to have a "sink map by one level" feature? i.e.
height 20 becomes height 10
height 10 becomes height 0
height 0 becomes open water hexes?

Just throwing this idea out there.


All times are GMT -4. The time now is 09:12 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.