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Re: Bug thread
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Re: Bug thread
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Re: Bug thread
Ok, first bug of my own:
The Sea Father's (indep water mage) description needs to be updated for Dom3. It said: "Sea Father can bring more people with him underwater than ordinary Water mage". Since water mages can not bring people underwater now, the description is outdated. |
Re: Bug thread
Deathmatch can give a mindless commander experience.
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img]Alphabetical Mercenaries
After playing several games I notice that the mercenaries always turn up in alphabetical order - I always seem to get Edward Blackfist early and then the remainder of mercenaries turn up in alphabetical order - I think the selection should be randomised so it is possible that any mercenary turns up. Edit: Only seems to hppen when you first install game 5 had random selection. GM12 |
Re: Bug thread
Sea King's Court spell description says Sea Troll King can lead ordinary people underwater.
More about philosophers: now that you mention, yes, there are some hints that philosophers work better in slothful dominion, but NOT in unit description. I think unit description should be updated to avoid further confusion. |
Re: Bug thread
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Re: Bug thread
Bug: Several times when I was using gem searching spell on some province in messages I got report "magic site has been found", but when I looked in the province in question there were no new sites there.
I am playing Glory of Gods SP map, the spell I was using was Earth Lore. |
Re: Bug thread
Not sure if qualifies as a bug, but it gave me a laugh.
Watching a battle, I saw a "-15" damage floating over one of my Machakan Spider Knights. The rider was hit when he had 2 hp left, then the resulting spider had 17. Makes sense, but -15 damage doesn't really seem like the right way to show that. |
Re: Bug thread
Major Bug: When any single member of a missile squad is - or becomes - unable to shoot, the entire squad will stop shooting and immediately charge in to close combat.
This is having major repercussions. It arrives most commonly through injury in battle (eg. lost an arm), but can also come about because of disease, spell effects, or unit capabilities such as spirit form for the Yomi. It also prevents Marvarni Horn Blowers and the like being attached to missile squads. Not only does the missile fire stop, but also as most missile troops are hopeless hand-to-hand they usually get slaughtered. While I'm currently seeing this in solo play, I can also imagine that it could be an horrendous exploit in multiplay. |
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