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Re: 1.08 bugs.
Quote:
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Re: 1.08 bugs.
Bugs not yet mentioned:
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Re: 1.08 bugs.
Cannot launch sattelites or mines from planet if there are fighters on planet. Fighters launch instead. Worse yet, fighters cannot land on planets anymore, so they are not recoverable.
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Re: 1.08 bugs.
Organic Armor does regenerate.
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Re: 1.08 bugs.
Organic armor doesn't regenerate once it is fully damaged.
It only regenerates during the very short time window between 1% organic armor damage and 99% organic armor damage. During that time, it will recharge several hitpoints. It will also reach 100% damage and stop recharging altogether in just a couple hits -- often just the first strike. And because it's so big, you get way more hitpoints out of regular armor. |
Re: 1.08 bugs.
Of course it dosen't.
It would really silly if completely destroyed armor were to regenerate. As for specifics, the regen ability from any particular armor will fail at 50% damage (as seen in settings.txt) Kwok also determined that if the armor is given time to regenerate back to 0% damage (thanks to other armors on the ship, or the hull's regen ability for example), then the ability will reactivate and contribute to the global regen rate again. |
Re: 1.08 bugs.
It would also be silly if one Depleted Uranium Cannon shell passed through the armor and somehow made it completely useless.
What kind of weapons does the AI have by the time you get organic armor? How much damage will a frigate inflict in one hit? |
Re: 1.08 bugs.
That's a balance problem, not a bug.
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Re: 1.08 bugs.
Or it could be an implementation problem; the window of opportunity for repair of partially damaged armor is very small during combat--maybe even too small. The benefit of several hitpoints of armor for every incoming shot would be more substantial.
How about a Damage Control Team component? It could use supplies from cargo as replacement parts. |
Re: 1.08 bugs.
No, it is most certainly a balance problem if armor has too few hitpoints to be useful.
The point where the ability fails is also a balance issue, since it is completely moddable. The fact that the armor must regen to 0% damage before the regen ability recovers is an implementation issue, but it really isn't a problem here. It really sounds like you're arguing that you want combat to be more like GGmod http://forum.shrapnelgames.com/images/smilies/wink.gif |
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