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Re: Will Vanheim Ever Become Spayed?
A balanced game does not necessarily mean that it will be dull and colorless.
And yes, I do understand that it is very hard to balance such a big system as this and still keep its "magic" intact. But please do remember that hard does not mean impossible. |
Re: Will Vanheim Ever Become Spayed?
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Re: Will Vanheim Ever Become Spayed?
Having unbalanced nations affects singleplayer as well. You're arguing that we should keep these nations around for the benefit of noobs. They're unlikely to find out they're overpowered unless they visit the forums, and if they do that they'll pick up enough knowledge to defeat any other AI on easy fine. On the flip side, if they are against Vanheim they'll get annoyed that they can't seem to win.
If people are good enough to want a more challenging game, they can play multiplayer or get a mod which has a more powerful nation. I'm sure most people would prefer that the game didn't always come down to you v Vanheim because that's boring. |
Re: Will Vanheim Ever Become Spayed?
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And for ratraping's sake - if you're saying that a nation (or _TWO_ in at least one era) needs to be modded or deliberately left out, you're admitting there's a problem. Some of your comments have been ludicrous. "Oh, the newbies need a couple strong nations so they don't quit playing Dominions after getting whacked in MP"? Yep, guess that's why chess, go, civilizations, etc, all have a couple over-powered sides to help newbies get into the game. Errr - with chess, is that black or f-ing white? In dominions, the newbies wouldn't know to _choose_ the nations, and they wouldn't know the cheesy mandatory strategy required to do well with them. Even if they did - it wouldn't do squat to help them learn the game, because W9F9 Vanheim/Helheim plays so differently from other nations. As far as the "It can be modded" argument : a lot of people (including you in the past, I believe) haven't wanted to play using mods - some people don't trust them, other people don't like to get playing experience that isn't going to match a "real" (ie, unmodded or other, more standardly, modding) game. It can be left out of games? Yep, _EVERY_ person who plays the game should be forced to learn and use map commands so other players (and the AI opponents) can't choose the nations, and then get into arguments with players who say, "Hey, how come I can't select Vanheim? They're the only nation I like playing!?!?" The situation ought to be fixed, _IN THE VANILLA, STANDARD GAME_, instead of being left in because it's working "as designed", and the law of unintended consequences be damned. (Changes to gold income, supplies, shield mechanics, research speeds, dormant pretenders, not picking national fortification, etc, all having added to the problem inherent with glamour (mirror images) and stealth already having been somewhat overpowered.) Then, as far as making things easier for newbies in SP or MP? Give _players_ the same sort of creation option that already exists for AIs, only reversed. Setting a player to expert would give _fewer_ pretender creation points, while novice would give extra points, possibly some bonuses to research, resources, etc. That way they have an easier time trying to keep up, with more than just a SPECIFIC nation or two, and are learning more of the game itself rather than a single overpowered uberbless cheese strategy. Bah. |
Re: Will Vanheim Ever Become Spayed?
Hmmm some of these comments are long drawn out discussions of what should be done, and probably would be done, IF it was agreed that anything was broken.
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