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Re: Wish-List for Dominions 4
I was thinking of Master of Magic, actually.
Maybe, if you controlled a province, and all the provinces around that, and they were all of the same type, you could cast a spell (or build a magic item and sort of plant it in the ground) in the central province and set up a sort of "magical node" (a name change would ofcourse be appropriate) that would produce a gem each turn for you. The "node" as it were, would only function if inside your Dominion, and you could use the province-changing spell to set this up. A small benefit, but perhaps of interest. I was also thinking of it's most direct successor, Lords of Magic (special edition). Really incredible maps on that game. The best looking that I've ever seen in a game. Since this *is* a wishlist, I'd love if Illwinter could find the guy who set up the map editor and get him to set up a map editor to include with the game. (If you haven't tried this game and you see a copy, by the way, I really recommend grabbing it. Except for not including an item editor (for who knows what reason), the game is superb, second only-in my book-to Starcraft as a (sortof) RTS.) Also, I think it would be great if magical sites that don't require paths to find, were present and visible on the greater map. |
Re: Wish-List for Dominions 4
You can make a map where the sites are found and visible on the map.
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Re: Wish-List for Dominions 4
True, but it's a little convoluted for something that would be known, anyway. I know it can be done, but can it be a feature?
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Re: Wish-List for Dominions 4
Just read all 11. pages of this thread, there a great deal of good ideas, which inspired my whish list for a future patch/Dom4.
Mage auto site search. -As described above + If a mage comes by a province a lower level mage has searced or he has a different path of magic, he should move in and search it again.. Diplomacy. -Whole lot of options here..but my main wish, is some form of declaring war/making peace (and neutral state, which would be the default state), that binds you for x turns. And a more rational ai declaration of war..like for instance that you should actually "know about"/Have borders up to a nation, to be able to declare war on them.. Age selection. -Could be fun if you could pick different nations, from different times, maybe making a 4th age..like EA, MA, LA and one "Mixed age".. Experience. -Mages magic potential should increase with experience.. -You should be able to train units, to get increased attack/defence skill. More special sites. -Like for instance make 3 or 4 connected teleport towers, you could find as a magic site.. -Holy sites. Research -What about making a whole new school/patch of research, where you could research better armour, better swords, crossbows, siege equipment, stronger castles ect. -More research in general..make a 10th level with ultra powerfull mega expensive spells :-) Mounted units -I've seen some gryphon fight on if their rider is killed.. but how about knights getting their mounts killed, fighting on, on foot. Pathfinding 4 your commanders..And maybe waypoints? Buildings -If new buildings is implemented, teleport gates would be a nice thing to be able to build..(perhaps an addon to the lab? And connecting to other gates you own..) Maybe splitting up the castles up in two parts could stop the ai's castlespamming.. -Castles, takes a long while to build and are expensive. Gives you a small admin boost, besides the defence..and: -Cities takes a short amount to build and is less expensive.. Volumecontrol -Please implement a volumencontrol for battle sounds :-D Fortifying -Units which stays in a territory for more than one turn, could get a small increase in their stats each turn after the 1st, up to a certain point..to reflect them "digging in", getting to know the terrain ect.. Independant attacking armys -Make them more active..and being able to attack a territory once in a while..Like if there is 60 indie militia in a province, perhaps 20 of them should go on a raiding party in a neighbouring territory..just once in a while.. |
Re: Wish-List for Dominions 4
I'll second an extended magic spell selection
Expanded construction (to start with) up to level 15 spells L1 trinkets L2 spells L3 minor magic items L4 spells L5 major magic items L6 spells L7 greater magic items L8 spells L9 very powerful magic items L10 spells L11 lesser artifacts L12 minor relics L13 (magic items that require holiness and other magic, or just holiness to forge, and can only be used by a sacred commander, a prophet, or a Pretender) greater artifacts L14 major relics (artifacts that require holiness to forge and that can only be used by a Pretender) |
Re: Wish-List for Dominions 4
Just had another idea..Maybe instead of a disband button, you could have two extra spells, one lower spell called "gather troops" or something who gathered orphaned (soldiers from a random province with no commander) troops from a specific province and transported them to your home province..Maybe 10 soldiers max at a time, not to unbalance the game..and one higher spell called gather army, who transported up to 40 orphaned soldiers from 5 different provinces..
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Re: Wish-List for Dominions 4
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Re: Wish-List for Dominions 4
Thought of a couple more:
1. Be able to record and watch replays of games. While watching a replay, you can target a nation by right clicking on any of their provinces and that would give you access to hit 'm' and see all their messages for that turn. Buttons would allow you to move back and forth 1 or 10 turns, or skip to the last or first turn. 2. Be able to observe in live blitz non-play by email games. |
Re: Wish-List for Dominions 4
I would like to see a little icon appear in provinces that had a random event this turn, then you could press a hot key, lets say 'e', and see the events in the province.
Basically the way it is now is needlessly confusing. I have to click on the message to find out what happened, then i have to exit that screen and click go to province. its just a pain. I would also like to see a mages magic paths listed on main screen. I get confused with 20 identical mages with random magic paths. Which one is going to forge my boots of quickness again? I guess that is what the nation overview is for but i just dont find it helpful. |
Re: Wish-List for Dominions 4
I say this cautiously, I am not sure it a good idea, o rif it currently already works this way, but here it is anyway:
How about if you take luck scales there are certain bad events that cannot happen. Knights, bogus and lab burning come to mind. Those things can really ruin your game if they happen early. Why shoul dthey happen at all in a province with luck 3? |
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