.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Perpetuality - 62 Player MegaGame (Finished!) (http://forum.shrapnelgames.com/showthread.php?t=34497)

jutetrea May 10th, 2007 12:34 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 

It could actually be pretty cool if there was a disband command and a nation specific cap. 1000 units per nation, chaff gets "upgraded" as needed.

If the game mechanics worked differently, maybe a max upkeep/turn allowed.

But yes, could be a large problem.

Teraswaerto May 10th, 2007 12:42 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 
Many nations will be knocked out before we start to approach the limit I think. Still, it could be a problem.

Evilhomer May 10th, 2007 12:52 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 
It might actually be a good idea to remove LA ermor/r'lyeh since they spawn so many troops and might just aggrevate this problem.

Velusion May 10th, 2007 01:13 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 
At a thousand provinces - that equals only 100 units per province.

How positive are we that this cap exists and is implemented in 3.08? It's a pity its not something we can extend or get rid of. With the processing power available now days It seems like a rather outdated artificial cap.

Velusion May 10th, 2007 01:23 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 
Actually - to test this someone could just play a single-player game using the SA mod and check the scores.html file to see if the total ever passes 100K...

Gandalf Parker May 10th, 2007 01:52 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 
http://www.dom3minions.com/games/PvK-e-Oceania/
http://www.dom3minions.com/games/PvK-e-Ulm/
http://www.dom3minions.com/games/Massive/

We have been running all-nation games since before Dom3 was released. http://forum.shrapnelgames.com/images/smilies/happy.gif

I also had one where I edited one nation into impossible to lose then left the game running on a continual hosting loop. It got over 200 turns but Im afraid that a later problem on that machine lost the files. Might be fun to do another of those.

thejeff May 10th, 2007 02:03 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 
In the latest score file for Gandalf's PvK-e-Oceania game, it shows a total of 136808 for army size.

If that's right, 100K is not a hard limit.

Velusion May 10th, 2007 02:13 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 
Quote:

thejeff said:
In the latest score file for Gandalf's PvK-e-Oceania game, it shows a total of 136808 for army size.

If that's right, 100K is not a hard limit.

Yep - lots of his other games hover just under 100K though. Probably the only way to find out is to play and see...

Gandalf - are these all dom3 games?

Gandalf Parker May 10th, 2007 02:16 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 
They are all Dom3. I cant list the ones that we did prior to the release since they show some things that were taken out. But I definetly managed to crash the game fairly quickly with my insanity tests. Nearly all of the maximums were increased far beyond what Johan originally thought that anyone could possibly want. The only things that got tweaked smaller were some map maximums and packet settings.

The latest is the Oceania game which is still running under 3.08

HoneyBadger May 10th, 2007 07:32 PM

Re: Perpetuality - The 62 Player MegaGame (Signup)
 
Oh, I don't think I put it in my email, but I vote very difficult for research


All times are GMT -4. The time now is 12:11 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.