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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
On the other hand, maps generated with this would be very gratefully accepted for the server.
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Balbarian,
Now its says TABCTL32.OCX is missing. I am beginning to wonder how many of these *.ocx files my computer is missing. Hope I am not causing you too much bother and thanks for helping. Ilamabeast, You mean your thesis is not on Dominion 3? http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
1 Attachment(s)
Good!
We are making progress. http://forum.shrapnelgames.com/images/smilies/happy.gif I will attach tabctl32.ocx to this post |
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Don't endanger your PhD llamabeast. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Ballbarian,
It works!! Many thanks. |
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Great!
Don't forget to share any custom map settings (or any provinces and god files you might come up with in your travels) with us. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
1 Attachment(s)
Attached to this post are 9 new GAN province files in zip format submitted by <font color="green">Gandalf</font>. Some of them are his own inventions and others include contributions from <font color="green">CelestialGoblyn</font>, <font color="green">Stryke</font>, <font color="green">Taqwus</font>, <font color="green">Turin</font> and <font color="green">Cor</font>.
<font color="red">GandalfContributions2.zip</font> To apply: Paste the 9 ".gan" files into your SemiRandom/GAN_BIN directory and add the following lines to GanList.txt (located in your SemiRandom/LIST_CRATE directory): CelestialGoblyn1_U_R_OR_EMT_MNT_ CelestialGoblyn2_LK_U_R_OR_SEA_S_N_ Cor1_U_R_FST_L_ GAN11_U_A_OR_PLN_EMT_MNT_WST_SWP_FST_ GAN12_U_A_OR_PLN_EMT_MNT_WST_SWP_FST_ Stryke1_TMP_U_A_FST_N_ Taqwus1_CO_U_R_PLN_EMT_WST_SWP_FRM_ Turin1_U_A_FRM_N_ Turin2_U_A_N_ These are new and were not included in RanDom version 203. More great additions from the community for the community. Thanks! |
Re: RanDom v2.03
I've been trying to set up some custom AI gods on a scenario map with predefined starting positions for each nation (Dawn of Dominions). However, it seems impossible to just get the gods, without messing up the starts. Am I doing something wrong? With "Desired number of players"=12 and AI gods (land+sea)=11, I get 11 custom gods, but they have new, silly starting positions, while the human player gets to keep his start as given in the original map file. If I set "D.N.players"=0 there are no new starts, but also no custom gods, independent of AI gods settings.
So far the best solution has been to delete the undesired #specstart lines by hand (actually by sed), and its working well, but I was hoping for a better solution. Anyway, thanks for this wonderful tool. |
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Pehmyt,
Sorry. Just saw your post and I have to leave 5 minutes ago. I will return late tonight and see if I can help you if someone hasn't beaten me to it. |
Re: RanDom v2.03
Quote:
(Thanks for the thanks!) |
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