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-   -   EpikBattel - Started (http://forum.shrapnelgames.com/showthread.php?t=37043)

Gregstrom January 2nd, 2008 02:04 PM

Re: MA team game for new players, new thread
 
My particular problem was this: I tend to play my turns during the day, when I don't have net access. So I download in the morning, play the turn in breaks during the day, and mail it in during the evening, in between family commitments. A host time of 1420 GMT played havok with this.

More generally, on 24h quickhost the submission deadlines will creep forward with every turn generated until they're causing someone inconvenience.

[edit] I think llamabeast keeps archives of previous turns. If there's been an issue with turns not being sent out he might be able to roll back.

FrozenFalcon January 2nd, 2008 02:30 PM

Re: MA team game for new players, new thread
 
At least I have received turn 7. Most of the others had posted it too; I'm not sure where the problem is.

Gregstrom January 2nd, 2008 02:34 PM

Re: MA team game for new players, new thread
 
It seems rather odd that we'd have 3 stales over one turn, especially now we're out of the holiday period.

DonCorazon January 2nd, 2008 02:35 PM

Re: MA team game for new players, new thread
 
MD, you aren't the only one.

I had same issue - could have sworn I have turned in all turns I received very quickly but somehow staled last turn - appears I missed turn 7 in my inbox.

Will be more careful going forward as I got the 6 hour warning at midnight while sleeping then woke up to find I'd staled.

Niarg January 2nd, 2008 03:07 PM

Re: MA team game for new players, new thread
 
I'm happy to redo the turn.

Are we going to vote on what to do or will Falcon sort it out?

Zeldor January 2nd, 2008 03:15 PM

Re: MA team game for new players, new thread
 
And some people missed the turn due to unexpected hosting in new year's eve. I am not a fan of redoing turns, but if host decides to do so I will live it that. That is early stage so we have almost nothing to lose [unless someone got really nice event].

Gregstrom January 2nd, 2008 03:17 PM

Re: MA team game for new players, new thread
 
I'm for a reissue of last turn (although I'm not entirely disinterested - my teammate was one of those who staled).

There's no inter-player conflict yet AFAIK, so I don't think a rerun would disadvantage anyone.

Bananadine January 2nd, 2008 07:32 PM

Re: MA team game for new players, new thread
 
Quote:

I'm for a reissue of last turn (although I'm not entirely disinterested - my teammate was one of those who staled).

It is true. http://forum.shrapnelgames.com/images/smilies/frown.gif I got all the appropriate e-mails--it just happened that the one day I was away from my computer the most during the holiday was also the day of the deadline. Part of the learning experience I guess, although of course I would not mind getting a new chance (it would be nice to find out just how that battle went)! http://forum.shrapnelgames.com/images/smilies/happy.gif

FrozenFalcon January 2nd, 2008 07:41 PM

Re: MA team game for new players, new thread
 
Well, I'm not sure if the reissuing of the turn is possible (it depends from if Llamaserver keeps an archive of the trn-files or not) but surely I can't do that. The game itself does not save old trn-files so it may be that the seventh turn can't be sent again. Otherwise it would be just reconfiguring the server's automatics. But if you can live with it, I think that it would be best to let it go and hope that the missed turns won't matter. But if you absolutely need redoing turns, I'm not against it; you just need to contact Llamabeast about it.

llamabeast January 2nd, 2008 08:41 PM

Re: MA team game for new players, new thread
 
I can roll back the turn, but I don't have archives of the old trn files, so I can't help if you didn't receive one (although that's very unusual). This is something I intend to fix soon - hopefully in the next week or so in fact (I am going to have a coding blitz in the next few days hopefully).

Let me know if you want to roll the turn back.


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