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Re: Remove Curses and Horror Marks?
Haven't quite gotten the unit weapons sorted out yet. Somehow experimenting with what weapons to give certain units, such as a Fist to a Lesser Horror,
Code:
#selectmonster 307 Code:
#selectmonster 651 As for events, I've tried setting them to #eventisrare 0 (Does 0 work for #eventisrare?) as well as toggling events to be rare in the game settings (Is there a way to change the defaults for that?) and I still have units getting cursed along with other nasty events in the home province which I assume has something to do with the units that are there. Like the Abomination of Desolation. How exactly do units like this trigger events? Can I change the unit so it doesn't trigger them? (Although I'm not sure if there's a need to, can you actually summon these things so that they live in your provinces under normal circumstances?) |
Re: Remove Curses and Horror Marks?
It's hard coded to the unit number when there's an event based off of them. I would expect that you can't do anything about it in that case. If you have doom horrors sitting in your province that is definitely not a valid test, get rid of them for that. It is technically possible to get those horrors to stick with you if you wish for them and then have the wisher get lucky and convert the horror to your cause in battle with enslaving spells. You shouldn't have to worry about this though. Anyway try without the doom horrors.
And try fewer weapons? |
Re: Remove Curses and Horror Marks?
I think the limit was seven, so I wanted to make sure everything was as I listed.
Darn. I guess there's no way to copystat new monsters with different numbers and have everything use the new numbers instead? |
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