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Re: Why Not Digitial Distribution?
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Stardock's increased emphasis on gaming may be a desire to diversify - but it could also be an increasingly urgent attempt to exit a vulnerable and shrinking market, under threat by the world's biggest convicted monopolist. |
Re: Why Not Digitial Distribution?
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Errr, except that Stardock's first product happened to be a game? So they are diversifying back into the market that they got their start in, and doing so with top selling titles, and high profile partnerships? They may be de-emphasizing their OS optimization software, but at the same time they are refocusing on what got them where they are today, and they're doing so with effective and clear plans. But this is tangential to my original point - that if I take Brad at face value, as the person he portrays himself as, then I am confident that he will make his software public domain, if his company completely fails. You can argue that if things get really rough, they will enact the draconian user fees and whatnot that you seem so scared of, but I simply don't think that Stardock in particular, is a company that would stoop to such levels, as long as Brad is at the wheel. |
Re: Why Not Digitial Distribution?
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Re: Why Not Digitial Distribution?
As always, facts are facts. But agreement often depends on the choice of words used to define the facts.
Backpedaling could also be called "learning" or "flexibility". Brad's "Gamer's Bill of Rights" initially had points in it which were wonderful but just didnt hold up in the real world. We all wish they had, but I cant hold it against him for figuring out that it needed some changes. As to the other persons comment on Brad's reliance on MicroSoft that might be true but Id find it surprising. Brad's entry into the MS arena is actually fairly new for him. I knew him well before that and he was already well known in the areas of AI, gaming AI, and alternative marketing. For as long as he was a very vocal anti-MS person, until MS finally became capable of what he wanted (with WinXP irrc), Id be surprised that he has become such a staunch convert that he isnt keeping his eye on other directions to jump to. IMHO |
Re: Why Not Digitial Distribution?
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Re: Why Not Digitial Distribution?
IIRC Brad was well-known on Usenet for game AI in 1992 or so.
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Re: Why Not Digitial Distribution?
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Re: Why Not Digitial Distribution?
Brads entry into the Win territory was announced with his thrill that Windows had finally achieved at least a workable simulation of threaded
Its not hard to find many posts in groups.google.com for Brad Wardell. I couldnt find the thread where he announce his Windows version of GalCiv and why he had decided to do it. Something to do with multi-threading. But here are a couple of fairly telling articles which tend to give BWs positions the way I remember it. Brad Wardell Apr 27, 1995 http://groups.google.com/group/rec.g...66a583e2?hl=en http://groups.google.com/group/comp....hl=en&ie=UTF-8 |
Re: Why Not Digitial Distribution?
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Re: Why Not Digitial Distribution?
Hey! Im old!
No actually his announcement of shifting to windows was in the 2000's someplace Im sure. And if it is WinXP he is talking about that has achieved what he considered to be minimal support for his games then it wasnt all that long ago. |
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