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-   -   No more MP for Hinnom? (http://forum.shrapnelgames.com/showthread.php?t=40689)

HoneyBadger October 8th, 2008 03:16 AM

Re: No more MP for Hinnom?
 
If they do, that's great. Like I said, I am utterly in the dark about what Hinnom does or does not do.

chrispedersen October 8th, 2008 03:19 AM

Re: No more MP for Hinnom?
 
I know they do Max - but hell it was like 7 games before I even saw it happen. Ergo, not a serious theme. Make them down right blood thirsty - creepy.

Would be cool if sometimes a giant that ate a giant could get a seond shape (the eaten giant).

Would be cool if sometimes.. if somone ate the prophet - he might become the prophet.

Perhaps they should all be damned...(cursed)

vfb October 8th, 2008 03:33 AM

Re: No more MP for Hinnom?
 
Quote:

Originally Posted by MaxWilson (Post 643846)

How does Ghost Riders help accelerate the end game? The few times I've tried it, it didn't actually help me take any provinces even if I had a scout move into the province the same turn: the PD just regenerated and my scout had to fight it.

-Max

Ghost Riders turn the province into an empty independent every time they win, as far as I've seen. PD and any temples are wiped out. Are your Ghost Riders actually winning the battle?

HoneyBadger October 8th, 2008 03:53 AM

Re: No more MP for Hinnom?
 
Chrispedersen: How about a Hinnom-specific "frequent cannibal" heroic trait?

Edratman October 8th, 2008 06:42 AM

Re: No more MP for Hinnom?
 
Just wondering if anyone has used Hinnom as an AI opponent using the EA Improved Computer Opponents mod?

MaxWilson October 8th, 2008 03:10 PM

Re: No more MP for Hinnom?
 
Quote:

Originally Posted by vfb (Post 643860)
Quote:

Originally Posted by MaxWilson (Post 643846)

How does Ghost Riders help accelerate the end game? The few times I've tried it, it didn't actually help me take any provinces even if I had a scout move into the province the same turn: the PD just regenerated and my scout had to fight it.

-Max

Ghost Riders turn the province into an empty independent every time they win, as far as I've seen. PD and any temples are wiped out. Are your Ghost Riders actually winning the battle?

Yep. They win the battle, but it apparently only turns into an empty indy province when there's no PD at all there (only units). I tried it four or five times and then gave up in disgust.

-Max

thejeff October 8th, 2008 03:28 PM

Re: No more MP for Hinnom?
 
PD should not regenerate after losing to ghost Riders.

In SP, the AI spends so much time moving troops around internally he's likely to move troops in that turn to fight your scout, who may or may not get there first.

I've definitely seen it work in MP. My PD never regenerated

archaeolept October 8th, 2008 06:09 PM

Re: No more MP for Hinnom?
 
Max, i'm not sure what you're saying, or doing, but if you GR a province, and kill the pd, even a scout can take it.

Gandalf Parker October 8th, 2008 06:11 PM

Re: No more MP for Hinnom?
 
Even better is Eater of the Dead. I love following EoD around with a stealth army taking the empty provinces it leaves behind it.

MaxWilson October 9th, 2008 01:55 PM

Re: No more MP for Hinnom?
 
It sounds like I'd better try Ghost Riders again. Maybe it was a fluke, or the AI was moving units in that happened to look like PD. I'll report back to the bug thread if I can't get it to work at all.

Agreed that the GR Wraith Lord commander is quite nifty for wiping out PD, which makes GR potentially great for cutting off escape routes and destroying routed armies.

-Max


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