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Re: No more MP for Hinnom?
If they do, that's great. Like I said, I am utterly in the dark about what Hinnom does or does not do.
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Re: No more MP for Hinnom?
I know they do Max - but hell it was like 7 games before I even saw it happen. Ergo, not a serious theme. Make them down right blood thirsty - creepy.
Would be cool if sometimes a giant that ate a giant could get a seond shape (the eaten giant). Would be cool if sometimes.. if somone ate the prophet - he might become the prophet. Perhaps they should all be damned...(cursed) |
Re: No more MP for Hinnom?
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Re: No more MP for Hinnom?
Chrispedersen: How about a Hinnom-specific "frequent cannibal" heroic trait?
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Re: No more MP for Hinnom?
Just wondering if anyone has used Hinnom as an AI opponent using the EA Improved Computer Opponents mod?
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Re: No more MP for Hinnom?
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-Max |
Re: No more MP for Hinnom?
PD should not regenerate after losing to ghost Riders.
In SP, the AI spends so much time moving troops around internally he's likely to move troops in that turn to fight your scout, who may or may not get there first. I've definitely seen it work in MP. My PD never regenerated |
Re: No more MP for Hinnom?
Max, i'm not sure what you're saying, or doing, but if you GR a province, and kill the pd, even a scout can take it.
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Re: No more MP for Hinnom?
Even better is Eater of the Dead. I love following EoD around with a stealth army taking the empty provinces it leaves behind it.
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Re: No more MP for Hinnom?
It sounds like I'd better try Ghost Riders again. Maybe it was a fluke, or the AI was moving units in that happened to look like PD. I'll report back to the bug thread if I can't get it to work at all.
Agreed that the GR Wraith Lord commander is quite nifty for wiping out PD, which makes GR potentially great for cutting off escape routes and destroying routed armies. -Max |
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