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-   -   LlamaServer: status and bug reports (http://forum.shrapnelgames.com/showthread.php?t=41061)

archaeolept November 11th, 2008 01:48 PM

Re: LlamaServer: status and bug reports
 
http://members.arstechnica.com/x/arc...(29696004).jpg

llama: all systems go

Revolution November 16th, 2008 09:33 PM

Re: LlamaServer: status and bug reports
 
Currently 2 of the games I'm in...Bonsaikitten and Discharge have all the turn files sent in, but have not hosted. From the admin pages I gather that quickhost is on. A quick look at the llamaserver page shows a couple more games where this seems to be the case.

Bwaha November 16th, 2008 09:37 PM

Re: LlamaServer: status and bug reports
 
Yep, same problem here. Kickabout isn't running either.

vfb November 17th, 2008 01:07 AM

Re: LlamaServer: status and bug reports
 
Yep, llamaserver looks sick to me ...

Last updated at 23:35 GMT on Sunday November 16th
Current time: 05:06 GMT

llamabeast November 17th, 2008 05:30 AM

Re: LlamaServer: status and bug reports
 
Thanks, fixed.

cleveland November 17th, 2008 09:28 AM

Re: LlamaServer: status and bug reports
 
Llamabeast,

I wrote a rambling email to you last night...to clarify, whenever I try to begin the ComfortZone game, I set the player limit to "No Limit," but llamaserver apparently thinks this means "No Players." Consequently, whenever anybody submits a pretender, it replies "Game Full"

We'd really like to use all the MA nations for ComfortZone, but if it's impossible, no biggie.

Let me know what you think.

Cheers,
cleveland

llamabeast November 17th, 2008 09:55 AM

Re: LlamaServer: status and bug reports
 
It turns out the two things were linked. The "No limit" option on number of players in a new game was bugged, to the extent that it stopped the server hosting overnight (everything is so linked together that these very unexpected connections arise sometimes). All sorted now, and that option will be fine to use in future.

Zeldor November 17th, 2008 10:04 AM

Re: LlamaServer: status and bug reports
 
llamabeast:

Good to know, my game will be for 24 players, so it helps :)

P.S. Check your PM [well, 3 from me] :)

llamabeast November 17th, 2008 11:15 AM

Re: LlamaServer: status and bug reports
 
I ingeniously increased the maximum defined number to 24 as well. :)

Zapmeister December 14th, 2008 10:58 PM

Re: LlamaServer: status and bug reports
 
It looks like something's up with the llamaserver. The last updated time precedes the current time by two and a half hours.


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