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-   -   MP: Chronicles_MA - General Game Discussion (http://forum.shrapnelgames.com/showthread.php?t=41398)

Soyweiser December 8th, 2008 07:56 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
You didn't? Ow, my bad then. I get it to! So we can both play Abysia.

I'll start to read your chapter.

Executor December 9th, 2008 07:46 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
Quote>
There's a few I've not heard back from, plus me, so we should be looking at a minimum of 14 players an era, hopefully.

LOKEAN>
Just to let you know I'm still in the game. Still MA, as posted.

Zeldor December 10th, 2008 09:31 AM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
I think I will step out of that game. I expected it to be normal game with added roleplaying, not the other way around. I won't be able to read and write enough to make it sense. And my serious approach could mess the game up.

Lokean December 10th, 2008 11:08 AM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
Zeldor, I'm sort of hoping for a serious approach from all the players. There's nothing wrong with a funny writeup, but it should still be approached seriously... However, my intent was, indeed, for it to be a 'roleplaying' scenario, where players are presumed to be reacting as their nation would. If that's not what you were looking for then it's better to pull out now than be disappointed later.

Llamabeast is fixing a bug with user-uploaded nations. Until then, he's had to kludge the Hoburg Alliance onto the server. Hopefully it will work as intended, which means I should be able to get the MA game moving. Sadly, I'm not in the MA game, which means I'm missing out playing with some of the 'famous faces', but everybody gets to read their output, so that's a win in my book.

You will need the following mods:
The Hoburg Alliance
The Skavenblight
The Tomb Kings
The Conceptual Balance Mod, 1.3 Complete

If there's anything wrong with the roster below, please let me know.
HTML Code:

MA nation roster:

Arco                irenicus23
Ermor                Calmon
Man                quantum_mechani
Ulm                Baalz
Marignon        vanslime
T'ien Ch'i        KO
Machaka                otherling
Abysia                tifone
Caelum                Sansanjuan
Vanaheim        evilhomer
Jotumheim        solmyr
Shinuyama        Wrana
Atlantis        hunt11
R'lyeh                DonCorazon

Skaven                Hadrian
Hoburg alliance        Ylavli
Tomb Kings        Executor

I would suggest a simple majority of Victory Points be required to win, which would be 8 out of 15 total. Do the players agree to that, or do they feel that will make it too easy?

The settings are:
Independants: 5
Supplies, Resources, Gold, Research: Standard
Magic Sites: 55
Random Events: Common
Hall of Fame: 15
Renaming: On

Zeldor December 10th, 2008 11:14 AM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
Lokean:

Serious playing [== powerplaying to win] is what I meant, not serious writing [which is obvious]. I rather expected just different approach to diplomacy and adding few lines of text every turn, not whole pages :) I'm not saying it's bad, but I surely won't have enough time for that.

Gandalf Parker December 10th, 2008 11:23 AM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
Truthfully I was beginning to worry about the same thing.

Ylvali December 10th, 2008 11:57 AM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
I think the setup looks good Lokean.

I am confident most players will try to stay in character, make serious writeups AND try their best to win all at the same time.

I beleive that taking a serious part in the roleplaying will be a necessity to win this kind of game anyway, simply because your diplomatical position and respect will depend on it.

Tifone December 10th, 2008 12:03 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
Sorry, but I think you guys are worrying for nothing, really :)

@Lokean: Maybe 10 VPs in 15? 8 seems a little low (but it's just my opinion). Everything else is ok I think.
When do we start? ;)

calmon December 10th, 2008 12:16 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
I vote capital VPs only and half of them needed to win, thats more or less standard.

Non capital VPs can end the game in a very fast and -for a rpg- quite unlovely way...

Lokean December 10th, 2008 12:36 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
I believe the concern is that people will simply 'air drop' troops into VP provinces, yes? I would presume that, at 17 players, most VP provinces will be well and truly claimed before anybody has the capacity to prepare a simultaneous assault across enough to claim victory.


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