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Re: Conceptual Balance Mod 1.6
I agree that getting an air 6 hero roughly once every ~666 turns with luck 3 is problematic and should be addressed immediately ;).
More seriously the design philosophy was that the heroes should always be at least as good as the recruitables. Getting an air4 eagle king hero when you just randomed a recruitable air 5 would be pretty boring. |
Re: Conceptual Balance Mod 1.6
I found an issue that had changed since CBM 1.5 and I didn't find it in the description on the first page.
EA R'lyeh Polypal Mother can no longer call Gibodai, but Gibodai may appear in the province with Polypal Mother. The chance increases with the dominion strength. |
Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
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Apart from that though, there is the fact that as things stood gibodai were quite silly as a recruitable, and I found giant late game swarms of them (but not other aboleth stuff apart from spawn) unthematic. |
Re: Conceptual Balance Mod 1.6
Do you mean polypal mother was silly as a recruitable?
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Re: Conceptual Balance Mod 1.6
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The anywhere Bane Spiders might make the nation "assassination-centric", wouldn't call that entirely a bad thing - new dynamics are interesting and if the new strategy is more viable than the old one it's a "win". |
Re: Conceptual Balance Mod 1.6
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It isn't much of an issue, but I feel it is an oddity, especially as it makes the MA Eagle Kings quite a bit better than the EA (okay, they are heroes, but even a baseline Eagle King is a jackpot, they are first class thugs besides the considerable magic). |
Re: Conceptual Balance Mod 1.6
0.625% means about one in 150, no? So if you recruit 3 a turn then you should get A5 once every 50 turns or so. That is much more often than the one every 660 or so turns from the Eagle King hero.
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Re: Conceptual Balance Mod 1.6
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The 1 in 666 turns to get an A6 hero is a separate issue, and not one I have verified the maths for. I am only discussing A5 - and where the chance of a getting a hero with is larger than if you recruit 3 High Seraphs per turn. The Eagle King by itself is certainly good enough that it doesn't need the A5 to be competitive. |
Re: Conceptual Balance Mod 1.6
I just had to pop in to thank this wonderful stopping of clam/gem whoring in cbm 1.6
There sure has been no problem of having too few gems in our games(I've been playing in small circle of ppl outside lamaserver forumgames) or atleast I have had no gem shortages with no gemgens. There sure has been plenty of tartarians/elemental kings/queens fully kitted on our games. All it takes is just focusing yer usage of gems to "right" places. |
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