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-   -   MP: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph! (http://forum.shrapnelgames.com/showthread.php?t=45227)

chrispedersen April 23rd, 2010 07:21 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.
 
Quote:

Originally Posted by Septimius Severus (Post 741876)
Quote:

Originally Posted by chrispedersen (Post 741875)
Usurpers get oracle (immobile), sphinx (immobile) sacred statue (immobile), lady of fortune (not available), son of the son (crap), nataraja, Blue dragon, mother of rivers (not available)

What do ya mean NOT Available?

I am sure Ano wouldn't mind giving ya the Wyrm, it's sort of a universal pretender, like the manticore, though a serpent (a bit thematic for the death team), it is not bound by path restrictions.

Depending upon his time constraints, Chris (being a vet) can join as an advisor or captain (something he is sorta doing already). He could even take a leiutenant position (normally reserved for noobs or intermediates) but his captain would need to be either an intermediate or a noob.


What I mean by not available is pretty simple: Mictlan doesn't get to have that pretender. It can't be chosen.....

AlgaeNymph April 24th, 2010 03:50 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.
 
Greetings. Septimius has invited me to be either an advisor or lieutenant and I opted to sign up as the latter for The Usurpers. I'm also willing to play as R'lyeh, especially as I have a defensive preference.

Septimius Severus April 24th, 2010 04:16 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.
 
Quote:

Originally Posted by chrispedersen (Post 741937)
What I mean by not available is pretty simple: Mictlan doesn't get to have that pretender. It can't be chosen.....

That is true, I assumed you were reffering to the team as a whole. Yes, if the captain goes with Mictlan choices are somewhat limited for them (the original theme not designed with them in mind). T'ien Chi' is also astral capable and a great nation in the hands of a vet such as yourself. Take them and the pretender issues are solved. No special exemptions needed.

A special pretender with adjusted paths (the specs of which could be given to Gandalf) is also possible and can be assigned via the .map file. But of course you'd need the consent of the captains at least to do so. Blue dragon is not totally awful, anything with almost 500 HP should be able to expand against weak and low level indies fairly easily.

rdonj April 24th, 2010 04:22 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.
 
Quote:

Originally Posted by ano (Post 741925)
I spent some time reading the last turns of the NaV team forums and I have to say this is gonna be an interesting fight. And chris, you definitely should jump in together with squirreloid.

Oh hey, those are open now? I have to go read them.

Septimius Severus April 24th, 2010 04:22 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.
 
Quote:

Originally Posted by AlgaeNymph (Post 741985)
Greetings. Septimius has invited me to be either an advisor or lieutenant and I opted to sign up as the latter for The Usurpers. I'm also willing to play as R'lyeh, especially as I have a defensive preference.

Welcome back Algae, former Captain of The Blessed Ones. Once again the legendary courage of Algae Nymph is made manifest. :D

I personally love R'lyeh and a defensive/contributory role is not a bad idea for R'lyeh. Of course if the potential captain chooses Mictlan or even T'ien Chi' (more available pretenders), I'm sure as you said, you'll be fine with taking another Usurper nation.

Wrana April 24th, 2010 05:31 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
 
Ave Septimius Severus!
I can try to act as Children of Crom leutenant. I have some intermediate experience, though most of it was SP. I would prefer to not play Ashdod, but can try them in case all other players have strong preference for other Children nations. Would prefer Ulm or Agartha, though.

ano April 24th, 2010 07:29 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
 
Wow! Welcome, people!
Seems that we only miss a head of the Usurpers department now

chrispedersen April 24th, 2010 10:52 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
 
Well, if algae et. are ok with it, I'll captain the usurpers.

However, I would like to make (remake?) my two suggestions.
None of the suggestions for the usurpers have super effective troops like our worthy opponents.

I suggested mictlan as an addition because they are early game combat effective with the S/W bless. I'd ask my worthy opponents to seriously look at the usurpers available troops and see if they don't agree?

I mean Supplicants - if we start next to the Sanguinarium - don't you want us putting up a fight? Likewise, if we start next to the Children of the Corn, doesn't the Sanguinarium want us putting up some resistance.

I suggest that its in everyone's interest that troops be fairly balanced.

My second suggestion is that Sept replace border mountains with mountains. Many nations get bonuses in mountains - and while the original maps are balanced to include mountains, randomly generated maps never have mountains, only border mountains. Border mountains do not count for the purposes of these spells or national abilities.

chrispedersen April 24th, 2010 10:56 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
 
Quote:

Originally Posted by Wrana (Post 741999)
Ave Septimius Severus!
I can try to act as Children of Crom leutenant. I have some intermediate experience, though most of it was SP. I would prefer to not play Ashdod, but can try them in case all other players have strong preference for other Children nations. Would prefer Ulm or Agartha, though.

its odd to hear someone say they prefer agartha = )

chrispedersen April 24th, 2010 11:29 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
 
Last comment: Every nation has been given two primary paths. On a usual map, that would be fine. However, pretty much everyone agrees that water is a weak sister, and it is made even weaker here by having essentially *no* water provinces in the game (which is the best and most prevalent source of water). By net effect of the map is to make blood a little stronger, and water a *lot* weaker.

I'd like to suggest that the Usurper captain be able to pick one of the team to get +4 water gems production on his capital.

Ok, really the last comment: Sept, are you prepared for the AI's to cast globals? Will nations be able to dispel them, or do we have to leave them up?


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