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-   -   Nations - MA, CBM 1.6, max lvl 6, NI, Assimilation - Olm/Man and Louist/Ulm win! (http://forum.shrapnelgames.com/showthread.php?t=47574)

Valerius August 16th, 2011 02:47 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Thanks for playing Samhain and welcome again to the game buzzsaw! :)

buzzsaw August 16th, 2011 10:41 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Quote:

Originally Posted by Samhain (Post 782054)
I have no new commitments, actually. Real life is just normally hectic. I just thought if you were enjoying yourself I should offer the option to continue. It's an option I would want if I were subbing.

Thanks again for taking over for me. And, have fun everyone!

Well then, I stand corrected.
:p

Valerius August 20th, 2011 03:09 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Well, that was a fine time to stale. My own fault, though: I knew I should postponed hosting earlier. :mad:

It appears my tenure as ruler of Arco may turn out to be quite short now that Ulm has it under siege without me having brought in any reinforcements to defend it. :p

Olm, I figured you were building a fort in 55. I considered attacking but didn't think I had the strength to win and a loss would have been disastrous. Not that you having a base to attack my territories is that good either...

Also, Louist has completed the current turn but will be on vacation for the next week. Elana, who is not on the forums, will be subbing (thank you!). So if you need to contact Ulm for diplomacy please send a message in-game.

Olm August 20th, 2011 03:32 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Quote:

Originally Posted by Valerius (Post 782212)
Olm, I figured you were building a fort in 55. I considered attacking but didn't think I had the strength to win and a loss would have been disastrous. Not that you having a base to attack my territories is that good either...

It should have been ready one turn earlier, but I put all my troops on Patrol, including the fortress-builder :mad:
Now lets see how I can capitalize on that fort.
But I am still wondering what makes my people ill in that cursed province.

Valerius August 20th, 2011 04:05 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Quote:

Originally Posted by Olm (Post 782214)
But I am still wondering what makes my people ill in that cursed province.

Hmm, I don't recall any messages about disease but then again Pan doesn't care too much about that. I do, however, have a lot of cursed Pans but I assume that's Arco's doing.

Are you sure it's not old age hitting the crones since we just passed late winter when aging takes place? I hate dealing with old age and found that a pain the one time I played Man.

Olm August 20th, 2011 07:11 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
No, I have no crones there, only mothers. The old ladies did not join battle yet. And a couple of those mothers are diseased, as well as Lord wardens Castelans and Bards. Normal troops are affected too (only the Knights of Avalon seem to be Immune (or its unlikely on them due to the recuperation) I suspected a Bone Venom Charm, but even with heaviest patrolling I could find none.
Probably some disease spreading Site.

About aging: I don't see that much problem with it. I have growth 3, and I just live with it. Until now not one crone has died (but I recruited them late, I have to say) I have two or three now, that are diseased.
One way to work against age is buff their Nature. For a N4 Crone one
Thistle Mace is usually enough to make them young. For N3 I'd need Treelord Staff or Moonvine Bracelet+Thistle Mace. But thats a bit to costly for my liking. (Though viable for very rare and useful combinations like A4, E2 or W2)

Valerius August 22nd, 2011 03:41 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Those are good points regarding aging. Maybe it's just that I don't have the patience to deal with it. The only nation I regularly play that has to think about aging is MA Abysia and there I just factor forging a pair of boots of youth into the recruitment cost of a warlock.

Olm August 22nd, 2011 04:52 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
40 Nature Gems for one fortress inside my borders. Thats rather expensive. And another large army that will probably never go anywhere again. We'll see if that was worth it.

Valerius August 23rd, 2011 01:05 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Quote:

Originally Posted by Olm (Post 782296)
40 Nature Gems for one fortress inside my borders. Thats rather expensive. And another large army that will probably never go anywhere again. We'll see if that was worth it.

We'll see. :) I was just happy to take some offensive action. I was getting tired of constantly being on the defensive. Not sure what you mean by 40 gems, though. Faery Trod is 8 gems per casting. Not cheap, but I'm more worried about losing that army than about the gem cost to get them in position.

Valerius August 24th, 2011 03:24 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
I postponed hosting since we hadn't received a turn for Ulm. I also emailed Elana to see if she's run into any problems.


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