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Re: New Mod: The Art of War Mod
dumbluck; You have been a buzy little beaver, I can see! http://forum.shrapnelgames.com/images/icons/icon10.gif
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: New Mod: The Art of War Mod
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Re: New Mod: The Art of War Mod
Pax: I'm not entirely certain anymore if I had modded the sizes for the non-Ships of the Line hulls. You might want to double check that.
Edit: Also, be aware that I intend to do a little more modding to the Engines/move of the various hulls (with the intended end result being that smaller hulls will have a higher max speed than bigger hulls). 2nd edit: Of coarse, it might be easier to just add some bonus movement to the hull, instead of trying to adjust the engines per move... [ December 26, 2002, 22:08: Message edited by: dumbluck ] |
Re: New Mod: The Art of War Mod
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Let light ships (escort, destroyer, frigate, maybe light cruiser) have, say, 6 engines; medium ships (cruisers, battlecruisers, battleships) have 5; and heavy ships (dreadnought and up) have 4. You might toy with a higher EPM for "noncombat ships" -- transports and such -- but even there ... mQNP doesn't use epm to directly fiddle with X-engine-gives-Y-speed rates. I modified my local copy of P&N to use mQNP (SJ hasn't been able to check it out yet AFAIK), and I set EPM universally at three, without changing the movement points of the engines. That changes how the engine-tech improvements work, but a given engine, properly mounted, will move ANY hull at the same speed ... the engine simply gets bigger as the hull gets bigger. I won't mind doing the actual writing-of-datafiles work for the ships, engines, and mounts; you have my email, and I'm often in #se4. Drop by, we can discuss what you want done vs what I can do, then I'll take the grunt work off your hands, and let you focus more on the butter-or-guns parts of AOWar. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New Mod: The Art of War Mod
Now, what's the fun of modding if I let you do it all? http://forum.shrapnelgames.com/images/icons/icon12.gif I still like my idea, and will prolly toy around with it for the fun of it, just to see if I can actually make it work. If you have serious objections to people tinkering with mQNP, I'll just release your stock Version. I have another idea simmering in the back of my mind that might accomplish what I'm trying to do.
Edit: I forget, did you extend mQNP down into the fighters and drones? 2nd edit: my keyboard can't spell! [ December 28, 2002, 11:11: Message edited by: dumbluck ] |
Re: New Mod: The Art of War Mod
You know what you need DL? Tech grids. That would add a lot of art to researching. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: New Mod: The Art of War Mod
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I'll trade my slow-as-frozen-molasses-on-the-moon's-dark-side modem, and my keyboard, for your can't-spell-worth-crud keyboard and (probably) faster net connection! LOL http://forum.shrapnelgames.com/images/icons/icon10.gif [ December 29, 2002, 01:49: Message edited by: Pax ] |
Re: New Mod: The Art of War Mod
This looks like it will be really neat! Keep up good work! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: New Mod: The Art of War Mod
Fyron: (emphasis added)
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Re: New Mod: The Art of War Mod
Pax: The reason that I like messing with the EPM is that it allows for a high amount of granularity. (is that even a word?) However, another way of (sorta) achieving what I'm looking for is to slowly decrease the efficiency of engines as hull size increases. For example, you have total engine tonnage that are always 10% of the total hull tonnage (I don't recall the actual #s off the top of my head). What if that % slowly increased with hull size? So that an Escort uses 10% for engines, but a Frigate uses 12%, and a destroyer uses 13%, etc. etc. etc. Even better would be to set it up based on tonnage increase, instead of class increase. Now, every time the hull size increases 100kt, the % needed for engines goes up 1%.
Does that make any sense? Of coarse, these numbers are just off the top of my head, atm... Quote:
PS: I have a cable modem, too. http://forum.shrapnelgames.com/images/icons/icon10.gif [ December 31, 2002, 14:37: Message edited by: dumbluck ] |
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