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Re: Things we\'d like to see in the next patch
I would like to see a patch that solves all current problems without introducing more problems.
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Re: Things we\'d like to see in the next patch
just an idea, how about setting retreat options on your fleets/indiv ships strategies, default to don't chase unless have no orders, but oculd be set to a various combination of if thens.
btw, i want a scenario editor (that's like very powerful, basically be able to start a scenario on 2400.0 because all editing is done b4 game starts) and then some ways to make If>Then statements that your fleets/ministers could understand, simple stuff, like if he breaks his fleet up and dispresses it then go straight for homeworld, but if he keeps it together hit his fleet. Of course it would have to be done wtih pulldown menus or something. But just to qualify all this, SE4 + esp GOLD, and of course PBW are all great and i think that would still be playing Pharoah or some other crap strategy game ifit weren't for SE4. Thanks MM and Aaron + PBW + Shrapnel |
Re: Things we\'d like to see in the next patch
A larger combat map would just be more chasing which is boring!
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Re: Things we\'d like to see in the next patch
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Geoschmo |
Re: Things we\'d like to see in the next patch
How about creating only 1 point on the map where you can retreat through (high velocity space current?). This way it makes running away a bit more challenging then just heading for any edge on the playing grid, and it gives one of the combatants the strategy of trying to block the escape route from the other attacker/defender.
The escape route could be placed in the same place on every map or could be placed randomly for added difficulty. Has this been suggested before? Probably, but i'm too lazy to check http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Things we\'d like to see in the next patch
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Re: Things we\'d like to see in the next patch
How about a staged strategy?
I don't see where you can create a list of 1st option, 2nd option, etc. Am I missing something here? http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Things we\'d like to see in the next patch
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Re: Things we\'d like to see in the next patch
What we really need to solve this 'retreat' problem is a new movement system using coordinates instead of discrete 'boxes'. When ranges are absolute you'll know if you're in range or not and be able to keep hauling *** toward safety even if you are under fire. Maybe for SE V... http://forum.shrapnelgames.com/images/icons/icon7.gif
[ September 17, 2002, 23:57: Message edited by: Baron Munchausen ] |
Re: Things we\'d like to see in the next patch
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