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-   -   Next Upgrade/patch (http://forum.shrapnelgames.com/showthread.php?t=8022)

Captain Kwok January 23rd, 2003 06:44 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Phoenix-D:
Not sure why I haven't thought of this before, but maybe for a patch or SE5.

Why not make the available on/targets field comma seperated lists, like the "family list" restriction added recently for mounts?

Phoenix-D

<font size="2" face="Verdana, Helvetica, sans-serif">I thought of that too. It would be nice, but it has pretty much been covered in a round-about fashion now.

couslee January 23rd, 2003 07:21 AM

Re: Next Upgrade/patch
 
regarding my obsolete problem
This is strange. I just noticed that an older, upgraded and retro-fitted base design did get deleted. Does the game limit the deletions to one per year perhaps? This is frustrating. I know I can hide the obsolete designs, and not have to look at them all time, but I really hate clutter, even in my games.

(And i wish my left shift key worked better) http://forum.shrapnelgames.com/images/icons/icon8.gif I just want everything huh? how about a million bucks on a silver platter delivered by Tia Carerra?

Baron Munchausen January 25th, 2003 07:01 AM

Re: Next Upgrade/patch
 
My understanding is that obsolete designs are deleted at the '1 year' mark. So turn .0 or .1 is the only time that designs are checked, and those which are obsolete and don't have any existing ships are deleted.

Fyron January 25th, 2003 09:39 AM

Re: Next Upgrade/patch
 
There is no limit to the number of ship designs deleted when it deletes obselete ones.

Maybe SE4 only deletes designs when there are none of the ships that were originally built of that type left in the game? If this is so, then retrofitted ships would still keep the old design around. If not, then SE4 is totally insane.

couslee January 26th, 2003 11:01 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Imperator Fyron:
Maybe SE4 only deletes designs when there are none of the ships that were originally built of that type left in the game? If this is so, then retrofitted ships would still keep the old design around. If not, then SE4 is totally insane.
<font size="2" face="Verdana, Helvetica, sans-serif">That is what I am thinking the problem is. One of my designs for DUC use, has "Hunter 2" through "Hunter 5". All my current Hunter class ships are #5. IIRC, the original "Hunter" (1) had only one built, and lost in battle, and the design was changed to include something-or-another new component, so none of those were ever retrofitted, and that design got deleted as it should have.

If they fix bug, then that is great. But I still would like to see a "delete design" option instead of having to wait for the game to do it on turn whathellever. It would be more user friendly imo.

I think they got it backwards. You can have unlimited designs http://forum.shrapnelgames.com/images/icons/shock.gif , and only 200 ships. In programming terms, I wonder which one takes up more memory. hmmm

[ January 26, 2003, 09:09: Message edited by: couslee ]

Phoenix-D January 27th, 2003 12:01 AM

Re: Next Upgrade/patch
 
"I think they got it backwards. You can have unlimited designs , and only 200 ships. In programming terms, I wonder which one takes up more memory. "

Why is this backwards? Designs, unless built, have no effect on the game.

Designs keep track of the number of each class built, lost, scrapped, and how much damage that class has done. Ships keep track of mothball status, position, damage of components, movement available, supply, and various other things.

Phoenix-D

Fyron January 27th, 2003 12:37 AM

Re: Next Upgrade/patch
 
And, you can increase the limit to 20,000 ships, not just 200.

Tenryu January 27th, 2003 05:08 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Puke:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by geoschmo:
[QBA weapon type requirement of 'any' will now work for any weapon, but ONLY on weapons. A weapons type requirement of 'none' will work on any component that is NOT a weapon.

<font size="2" face="Verdana, Helvetica, sans-serif">NOOOOooooooo

so, we still dont have a mount that works for both weapons and non-weapons?

grrr.[/QB]</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Why not ask for an "every" or "all" flag, Puke?

I think the current "any" and "none" are fine as they are now fixed but I think the terms are confusing some of us.

correct?

Suicide Junkie January 27th, 2003 05:29 AM

Re: Next Upgrade/patch
 
That is ANY weapon or NON(e)-Weapon.
Not too hard.

If you want an "Anything" mount, simply make a mount for ANY and NONE.

mottlee January 27th, 2003 04:35 PM

Re: Next Upgrade/patch
 
Bump (still hopeing)


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