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Re: MOO3 finished!
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But to keep on what I thought this topic was about. What does anyone think of MOO3. All the reviews are extremely negative, negative, negative!? |
Re: MOO3 finished!
About the real time thingy:
Me think that the best way to do real time combat would be with "action points". I.e: You have a ship with 5 action points. The ship would use those points to either move or fire, or a convination of both. If movement cost one action point per sector, and firing two action points, a ship could could move 5 sectors, or move 3 sectors and fire once, or move 1 and fire 2, and then it would have to wait for action points to replenish, not completely, but at least one point to move again. This way manouvering and reloading would be simulated, and the real time thing would be slow enough for slow players like myself. But I still think I'll prefer turn based...... http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Re: MOO3 finished!
You're just watching the combat replay anyways, so there is no reason why there can't be a full set of VCR style controls, including slow-motion!
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But I got the idea from Fallout Tactics, were the real time combat uses action points for firing, reloading, etc. They just left the movement out. A mistake, me thinks. |
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In turn based mode, moving takes up action points. In realtime mode, the character's movement uses up action points at the same rate as they recharge, and the speed on screen is scaled appropriately. Just makes things more convienent for the user to read the status, and avoids fractional AP usage. |
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Re: MOO3 finished!
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...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Actually, Age of Wonders I is better suited for that purpose, IMHO. There was one particular good Middle Earth map, you would like it. |
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