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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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I remember playing MOO1 years ago and the game was based on fighting for a few planets. No warp points or sprawling galaxies with dozens of systems and hundres of planets. When you gained or lost a planet, it was a significant event. That is what I find most lacking about SE4. If I lose a planet, so what I have 50 more. The same with ships. But MOO could never match the epic stragies that are the true soul of SE4. True the planets and races are largely interchangeable, but the most fun occurs in planning and executing massive attacks across dozens of systems. Everything about SE4 from the economy model, to research and intel, through the galaxy layout and movement is a part of this overall strategy. I've more to say on this topic, but I'm being called away. Until next post... |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
play with only home planet type and that other only one.
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Ack, I was making suggestions on how to achieve this....
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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I do suppose that in terms of overall gameplay the effects would be similar. After all, if a ship is going to die at the end of combat anyway, then it's faster to have it die over 2 rounds instead of spreading the death over 10 rounds. But for role-playing purposes, it really sucks for me to see ships go down like flies. At least then I can tell myself that the ship gave as good as it got, fought to the Last man, went down in a blaze of glory and so forth. But I do see that this applies primarily to tactical combat instead of strategic combat. Also, I remember that big ships in MOO2 were bigger than big ships in stock SEIV. Ships in MOO2 could carry a LOT of weapons and lots of cool doohickeys. [ August 10, 2003, 11:40: Message edited by: deccan ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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