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-   -   Jokes and Riddles Centre (http://forum.shrapnelgames.com/showthread.php?t=9958)

geoschmo August 1st, 2003 01:50 AM

Re: Jokes and Riddles Centre
 
Quote:

Originally posted by Jack Simth:
Well, if it is an incindiary bulb, you could turn switch 1 on for an hour, turn switch 1 off, then turn switch 2 on, enter room and check bulb. If bulb is on, it's two. If it is off and hot, it's one. If it is off and cold, it's three (hot/cold determined by touch).
<font size="2" face="Verdana, Helvetica, sans-serif">That's it. You got it.

geoschmo August 1st, 2003 01:52 AM

Re: Jokes and Riddles Centre
 
Quote:

Originally posted by Suicide Junkie:
Here's one with an SE4 theme:
A single, low-tech Terran ship is ambushed by a Phong Destroyer. The scoutship loses its engines and supply bays to the piercing Shard Cannons, but miraculously emerges victorious in the combat (run strategically).
How is this possible?

<font size="2" face="Verdana, Helvetica, sans-serif">The Terran ship launched a volley of capital ship missles right before the phong ship took out it's engines?

Jack Simth August 1st, 2003 01:55 AM

Re: Jokes and Riddles Centre
 
Quote:

Originally posted by Suicide Junkie:
It wasn't this thread i'm sure, but somewhere on shrapnel...

Here's one with an SE4 theme:
A single, low-tech Terran ship is ambushed by a Phong Destroyer. The scoutship loses its engines and supply bays to the piercing Shard Cannons, but miraculously emerges victorious in the combat (run strategically).
How is this possible?

<font size="2" face="Verdana, Helvetica, sans-serif">If the destroyer was already severly damaged when the Terran ship lost its supplies, and the Terran ship was carrying fighters/drones/sats that it launched before it lost its supplies, those could concieveably have taken down the destroyer.

Edit: right, missles too - any delayed method of damaging a target could work.

[ August 01, 2003, 00:57: Message edited by: Jack Simth ]

Suicide Junkie August 1st, 2003 02:00 AM

Re: Jokes and Riddles Centre
 
Very good answers, Geo & Jack.

To make it more difficult:
A single, low-tech Terran ship is ambushed by a Phong Destroyer. The scoutship has 6 speed and two meson bLasters, but by murphy's law, loses its engines and supply bays to the piercing Shard Cannons. The terran ship miraculously emerges victorious in the combat (run strategically).
How is this possible?

[ August 01, 2003, 01:55: Message edited by: Suicide Junkie ]

geoschmo August 1st, 2003 02:48 AM

Re: Jokes and Riddles Centre
 
The Phong ship was also heavily damaged by the Terrans, but retained the minimum number of components to still have a combat movement of 1 and fire (one engine and one cannon?). The Terran ship having lost his engines was imobile, and having lost his supply could not fire, but otherwise was undamaged. And perhaps he had some armor components as well, since you seemed to particularly mention the Phong was using shard cannons. The Phong ship moves in for the kill but decides to ram instead of firing to finish off the Terrans and because his remaining comps have less structure then the Terran escort he is destroyed and the Terran is left alive, though likely barely so.

[ August 01, 2003, 01:55: Message edited by: geoschmo ]

Suicide Junkie August 1st, 2003 02:54 AM

Re: Jokes and Riddles Centre
 
Another point for Geo!

How about a different one then:
A single Jreanar transport ship is in combat with a single Norak Battlecruiser (well designed, including a talisman). The transport ship has only colonists and weapon platforms in cargo, while the Battlecruiser has plenty of shields and point defense. [EDIT]Also, neither ship was damaged before combat started.[/EDIT]
The Jreanar ship miraculously emerges victorious in the combat (run strategically).
How is this possible?

[ August 01, 2003, 01:57: Message edited by: Suicide Junkie ]

geoschmo August 1st, 2003 03:00 AM

Re: Jokes and Riddles Centre
 
These are fun! http://forum.shrapnelgames.com/images/icons/icon7.gif

The Jraenar transport is a very large transport. You didn't say what size it was.

The Norak has tailsman and plenty of shields and Point defense, but no weapons able to target a ship. http://forum.shrapnelgames.com/images/icons/icon7.gif

A few rams later and no more Norak ship.

Suicide Junkie August 1st, 2003 03:45 AM

Re: Jokes and Riddles Centre
 
Having no weapons on a battlecruiser could hardly be called "Well designed", especially with a talisman included.

A reasonable number of shield generators would also make the BC survive any ramming attempt by the transport. Even a large transport just wouldn't have enough hitpoints to get through all that high-hitpoint-ratio shielding.

[ August 01, 2003, 03:04: Message edited by: Suicide Junkie ]

Taera August 1st, 2003 04:37 AM

Re: Jokes and Riddles Centre
 
realize shields are ignored for ramming purposes (target, rammer and HP calculation)

besides that, nothing new except what already was said

Jack Simth August 1st, 2003 04:40 AM

Re: Jokes and Riddles Centre
 
Quote:

Originally posted by Suicide Junkie:
A single Jreanar transport ship is in combat with a single Norak Battlecruiser (well designed, including a talisman). The transport ship has only colonists and weapon platforms in cargo, while the Battlecruiser has plenty of shields and point defense. [EDIT]Also, neither ship was damaged before combat started.[/EDIT]
The Jreanar ship miraculously emerges victorious in the combat (run strategically).
How is this possible?

<font size="2" face="Verdana, Helvetica, sans-serif">For some bizzare reason, the Battlecruiser decided to ram the transport without firing at it. Your shields don't help when you are the one doing the ramming, and the battlecruiser rammed itself to death. Well designed ship, but poorly captained.


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