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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth August 27th, 2005 06:03 PM

Re: OT: Narf has gone looney and wants to GM.
 
Narf - I'm back, and just registered an exit on your character.

NullAshton August 27th, 2005 07:16 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Okay, here's my level 13 character sheet.

Jack Simth August 28th, 2005 12:18 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Attaching today's log; server closed, 1 wish to the Rogue, one Devourer killed, one Glazebreu defeated (but it lived....); everyone up to 13th level, with 1300 xp over 13th; lucky combo, no?

Jack Simth August 28th, 2005 01:51 AM

Re: OT: Narf has gone looney and wants to GM.
 
So... comments?

NullAshton August 28th, 2005 01:27 PM

Re: OT: Narf has gone looney and wants to GM.
 
Note to self, intimidate all demons you come across http://forum.shrapnelgames.com/images/smilies/wink.gif

And another note, remember to use combat expertise feat... It hurts when you get hit by one of those big demons.

Jack Simth August 28th, 2005 03:50 PM

Re: OT: Narf has gone looney and wants to GM.
 
The only reason that worked, at all, is because he was down, hard, on his abilities; the equation was 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear; the demon had 3 negative levels at the time - so his Hit Dice were down by 3, and he was also down by 3 on his saves - so rather than running 1d20+12+3+11, he was running 1d20+9+3+8. And he was down to 5 hp. One more Smite Evil, or Sneak Attack, would have killed him.

Also, Intimidate takes one full minute - the in combat version takes only a standard action, but also only leaves the target shaken, and only lasts for one round. However, if you have three guys successfully intimidate the same target in the same round, he is panicked and fleeing in a random direction at utmost speed ... for 1 round.

NullAshton August 29th, 2005 08:19 AM

Re: OT: Narf has gone looney and wants to GM.
 
Sweet, we should try that. Coordinated intimidate! http://forum.shrapnelgames.com/images/smilies/laugh.gif Even demons run from us!

narf poit chez BOOM August 29th, 2005 01:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
Good game, good villian.

NullAshton August 29th, 2005 06:13 PM

Re: OT: Narf has gone looney and wants to GM.
 
Bad ouch time. That stupid demon almost killed me in one hit...

Jack Simth August 29th, 2005 08:49 PM

Re: OT: Narf has gone looney and wants to GM.
 
One volley, not one hit. It was three successful hits, out of five attempted. There were two misses in there.

Jack Simth August 30th, 2005 01:07 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
Sweet, we should try that. Coordinated intimidate! http://forum.shrapnelgames.com/images/smilies/laugh.gif Even demons run from us!

Trouble being that it needs three Intimidate monkeys to pull off - good, solid Intimidate Monkey's - as the opposed check quickly heads up as the opponents go up in level:
"1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear" - Hit dice increase base saves (and thus are effectively counted 1.333... to 1.5 times) and Wisdom adds to saves (and thus is counted twice). A CR 1 Heavy Horse has 3 HD, a +4 Will save, and a +1 Wisdom Bonus - and is thus running at 1d20+8. A CR 5 Dire Lion has 8 HD, a +7 Will save, and a +1 Wisdom Bonus - and is thus running at 1d20+16; a CR 10 Young Adult Brass Dragon has 16 HD, +12 Will save, and a +2 Wisdom modifier - and thus is running at 1d20+30 (math may be off due to differences on the fact that it's a fear-based will save, rather than a striaght will save). How high do you think you can get three characters to coax their Intimidate modifiers? And even then, there are quite a few critters that are simply immune to fear - completely - and will be unaffected by Intimidate. If everyone has focused on Intimidate....

NullAshton September 3rd, 2005 10:26 AM

Re: OT: Narf has gone looney and wants to GM.
 
Is 10 AM good for you people, or do you want to have the game at noon again? This is in your time, by the way.

narf poit chez BOOM September 3rd, 2005 01:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
Went to bed rather late last night. I'd rather have it at 2.

Back to bed for me.

NullAshton September 3rd, 2005 01:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Nooooooooo... That's 5 PM here http://forum.shrapnelgames.com/images/smilies/frown.gif

Jack Simth September 3rd, 2005 03:09 PM

Re: OT: Narf has gone looney and wants to GM.
 
I just got up about 15 minutes ago (11 am, my time) - so 10 am my time is definately out.

I did, however, leave my schedualed tasks alone, so the server is currently set to turn itself on at about 11:30, so I can check it and make sure it's working by noon (as last weeks session)

Not sure what time we will actually start, however.

NullAshton September 3rd, 2005 03:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
What about noon like usual? O.o Please?

Jack Simth September 3rd, 2005 03:30 PM

Re: OT: Narf has gone looney and wants to GM.
 
Works for me - don't know about Narf, however. Well, I sort of do - he'll probably be sleeping until 1 pm or 2 like he mentioned.

NullAshton September 3rd, 2005 03:35 PM

Re: OT: Narf has gone looney and wants to GM.
 
Meh. I wish he'd wake up already...

Jack Simth September 3rd, 2005 03:50 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, server online. Today's random: [100d20]=(1056)

Jack Simth September 3rd, 2005 11:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Game ended for the day ... a few angels (Astral Devas, specifically) temporarily on our side, one Xorn sent home, an invisible stalker downed, not quite killed, and spared; some plot stuff accomplished; masterwork theives tools for the party rogue, a cloak of charisma for the Paladin of the party. Party up to 82422 xp per player.

Zip of all my OpenRPG logs attached.

Jack Simth September 4th, 2005 12:19 AM

Re: OT: Narf has gone looney and wants to GM.
 
So... comments for today's session?

Seems I can't just ask for comments anymore - it won't let me put in two of the same post....

Also, it would probably be a good idea to set a time slot.

NullAshton September 4th, 2005 01:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
Why the heck does that wizard use so many scrying spells? Whenever you tell us to make a Will save, we know that if we fail, some demon is going to pop up.

Jack Simth September 4th, 2005 03:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Because he's a Sorceror, not a Wizard - he has a much more limited spell list, and must focus on a smaller set of tricks. Also, the Scry/Buff/Teleport combo is quite effective.... and permits me to have a relatively rational explanation for random encounters of a reasonable CR for the party's level without having to worry about why entire towns aren't routinely wiped out by the hordes of wandering monsters.

NullAshton September 4th, 2005 08:04 PM

Re: OT: Narf has gone looney and wants to GM.
 
Scramble it up, like scry, then summon the monsters once everyone is sound asleep again.

Jack Simth September 4th, 2005 09:00 PM

Re: OT: Narf has gone looney and wants to GM.
 
For that kind of thing, though, I'd either need to get the party to stay in place (which wouldn't be too hard), or get a "mundane" spy to track the party and report a decent description of the place (which wouldn't be difficult either ... hmm ...) ... or perhaps something else....

NullAshton September 4th, 2005 11:09 PM

Re: OT: Narf has gone looney and wants to GM.
 
Doesn't scrying last a while?

Jack Simth September 4th, 2005 11:17 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 min/level; not really enough time for everyone to go back to sleep.... besides; the scrying itself only wakes someone if they succeed on the save ... in which case, the scryer doesn't see anything, and can't try again for a day. Greater Scrying takes only a standard action, and lasts 1 hour/level - but it's a higher level spell.

...

Which reminds me - I need to level up the BBEG to keep him a little bit ahead....

...

There. He now has a few more tricks in his repetior.

narf poit chez BOOM September 5th, 2005 11:52 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
Doesn't scrying last a while?

Ashton: Rule 0: Do *Not* give the GM ideas. http://forum.shrapnelgames.com/image...ies/stupid.gif

Jack: It was fun.

Jack Simth September 5th, 2005 09:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

narf poit chez BOOM said:
Ashton: Rule 0: Do *Not* give the GM ideas. http://forum.shrapnelgames.com/image...ies/stupid.gif


Oh, I have plenty of ideas already. There are some interesting interations when one spell duplicates another except for a few details....
Quote:

narf poit chez BOOM said:
Jack: It was fun.

Good to know.

narf poit chez BOOM September 6th, 2005 12:49 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah. Although something other than demons to smite would be nice...

...Perferably something with treasure. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Jack Simth September 6th, 2005 01:02 AM

Re: OT: Narf has gone looney and wants to GM.
 
I think that can be arranged ... perhaps something in a nice chromatic ... a small side-quest ... perhaps tie it in, somehow ...

NullAshton September 6th, 2005 08:14 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yes. Treasure would be nice. Like... oh I don't know... don't most villians have some minions? Minions that are not summoned?

NullAshton September 6th, 2005 08:15 AM

Re: OT: Narf has gone looney and wants to GM.
 
Dragons are good too, especially shiny draggys http://forum.shrapnelgames.com/images/smilies/happy.gif

NullAshton September 9th, 2005 10:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
Weeeee, about that time again... Is 10 AM, PST good for you? Places it right after my lunch.

narf poit chez BOOM September 9th, 2005 11:12 PM

Re: OT: Narf has gone looney and wants to GM.
 
May not be awake then.

Might be up, but not awake.

Jack Simth September 10th, 2005 01:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well.... server online.

NullAshton September 10th, 2005 01:58 PM

Re: OT: Narf has gone looney and wants to GM.
 
Comeon narf!

Jack Simth September 10th, 2005 09:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Back from dinner - Strange, I just registered an exit on your character, NullAshton.

NullAshton September 10th, 2005 11:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Meh, I died http://forum.shrapnelgames.com/images/smilies/frown.gif

Jack Simth September 10th, 2005 11:37 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
One clay golem killed, four level-10 Warrior guards defeated, one Thought Slayer escaped, one evil baron captured, one Paladin with a justification for overthrowing said baron, one mystery cabinet with something inside for loot.

Also, arrangements made for repairing two weapons, and getting the wagon enchanted for privacy while sleeping....

Log attached.

Also, one PC dead by rolling an 18 on a save-or die DC 19 effect.

Jack Simth September 10th, 2005 11:42 PM

Re: OT: Narf has gone looney and wants to GM.
 
In the cabinet... you find two scrolls of identify, a very unusual bottle of oil, very carefully wrapped against damage, and a plain-looking ring.

Jack Simth September 10th, 2005 11:49 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oh... and quite a few darts fly harmlessly through Jason when he opens it, but that's hardly of note.

Also - other than the ruin-your-day-failed-save-or-die on Kibin, how did everyone enjoy the session?

NullAshton September 11th, 2005 01:14 PM

Re: OT: Narf has gone looney and wants to GM.
 
It was fun. My character is going to have a talk with Derrel if he gets revived, though, about him and his noisy armor...

Jack Simth September 11th, 2005 04:12 PM

Re: OT: Narf has gone looney and wants to GM.
 
Except, of course, that with your luck, you will come back as a troglidite and not have much to say about being stealthy...

Or you will roll a 100, and I'll need to pick something from the "other" category....

NullAshton September 11th, 2005 07:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
Huh? Okay, think we can schedule an extra roleplaying game? Say, around Monday? I wanna see how this goes http://forum.shrapnelgames.com/image...ies/tongue.gif

Jack Simth September 11th, 2005 08:13 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, the Reincarnate Spell is part of the SRD; however, as a 4th level spell, it can't be made into a potion. True Reincarnate (Druidic version of True Ressurection) is no longer a part of the core rules - and was a 9th level spell, even when it was - so in no way (other than DM fiat....) can be made into a potion or oil. I'm planning on having a little fun with fiat on this one (just be glad I'm not planning to use the 3.0 reincarnate table....) and will at some point be making you roll a d100 to see what form your character wakes up in. A Troglodite is one of the options, as is "other" (DM's choice....).

Also, narf isn't online on Sundays, so Tuesday would be the earliest we could schedule another session.

We could also hash it out here - have Jason read the two provided scrolls of Identify to check what the items are, then have Derrel apply the oil, and have you roll the d100 with An Online Die Roller putting my e-mail address as one of the ones to send the result to (it should be in my profile), and reporting the number here.

NullAshton September 11th, 2005 08:39 PM

Re: OT: Narf has gone looney and wants to GM.
 
http://forum.shrapnelgames.com/image...ies/tongue.gif Friday I guess, then...

Actually, the 3.0 list seems more fun. Fear the talking wolfie with sneak attack http://forum.shrapnelgames.com/image...ies/tongue.gif Humanoid reincarnation is boring

*holds up a sign that says Wolf or bust!*

Jack Simth September 11th, 2005 08:58 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
http://forum.shrapnelgames.com/image...ies/tongue.gif Friday I guess, then...

Actually, the 3.0 list seems more fun. Fear the talking wolfie with sneak attack http://forum.shrapnelgames.com/image...ies/tongue.gif Humanoid reincarnation is boring

*holds up a sign that says Wolf or bust!*

Of course, any result other than a small humanoid would pretty much require you give up your armor.... how many blows has that deflected so far?

NullAshton September 11th, 2005 08:59 PM

Re: OT: Narf has gone looney and wants to GM.
 
Meh. A lot... Still, I can use sneak attacks http://forum.shrapnelgames.com/images/smilies/laugh.gif Eh, maybe we can hash it out here. No dice though http://forum.shrapnelgames.com/image...ies/tongue.gif WOLFIE! http://forum.shrapnelgames.com/image...ies/tongue.gif

NullAshton September 11th, 2005 09:42 PM

Re: OT: Narf has gone looney and wants to GM.
 
Or leopard. Meh. You're an evil DM, you know that?


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