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Re: Turn 48
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Re: spy trouble
crank your PD up to around 11 and set relatively large groups of fast troops (like flying troops) to patrol
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Re: spy trouble
This game is really fun to look in on!
Rathar |
Re: spy trouble
I hear tell that "Watchers" are very good at noticing sneaky folks.
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Re: Turn 48
I got my Arco turn.
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Re: Turn 48
Quote:
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Re: Turn 48
Hey,
I finally got internet connection in my apartment just now! I am back up and running on my lovely desktop. http://forum.shrapnelgames.com/images/smilies/happy.gif Hopefully, things will be back to normal after all this craziness of driving across our beautiful country. Sometime this evening, I will send out a status mail for Turn 48. I also sent the Abysia turn to Cainehill again. I did notice that I forgot to include a subject in my emails for Turn 48, which meant some of the email filters could have rejected it. Tuesday night, I had been sneaking around the apartment complex for a free connection, but everyone here has security enabled on their wireless routers. I eventually parked in front of the Comfort Inn in Springfield since I knew they had an unprotected wireless connection. So I did the turn emails in a huge hurry, and I am glad it mostly worked. Anyway, look for a new proclamation sometime this week. I will be assisting one of our non-native-English speaking players in the wording a tight proposal. Pity the nation targeted! http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Turn 48
That is dedication from a host!
We all appreciate it. As for the target... Well, I hope it's not me. http://forum.shrapnelgames.com/images/smilies/wink.gif And surely, once one war erupts, others cannot be too far behind. |
Re: Turn 48
And should it be Abysia .... I _hunger_ for new feasts!
Vyrmin of Abysia |
Re: Turn 48
Someone should do a cartoon strip of Panther sneaking around for an internet connection!! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Turn 48
Wouldn't that offend the religious feelings of his followers?
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Re: Turn 48
An increase of the bounty for Bogus has been posted. Get your bounty hunters ready!
http://yarnspinners.improbable.org/W...title=Bounties |
Turn 49
Turn 49 has been sent. C'tis has staled again.
The wyrm duel was a complete bust: 1. King James summoned some imps. 2. Sak killed a couple of the imps. 3. The coward James promptly retreated. I suppose this means that Sak was victorious since he stayed put, but it is difficult to say exactly what was won... The next deadline in Sunday at 5 PM EST. If I do not hear from the staling C'tis soon, it will be time for a war proposal from Ronan. |
Re: Turn 49
BWARGH! I have no satisfaction! I think the all-too-clever King James sent imps to die in order to frighten himself away!
And he continues to send spies, assassins bearing Skull Talismen, and preachers to sneak into my lands! BWARGH! |
Re: Turn 49
Err.... If it makes you feel better, I could eat you both? Vyrmin of Abysia |
Re: Turn 49
I'm so embarrassed...
I entirely forgot about the "summoned creatures can make you rout, too" business. If you look at the way I was equipped, and the other spells I would have cast, you would see that I intended to fight it out. If Sak wishes to stay in the province one more turn, I will cede him the advantage of defense and attack next turn (with a new script). |
Re: Turn 49
That's a wyrmly wyrm!
If someone could post a transcript or screenshots or something of the new (real) battle, that would be lovely. I unfortunately don't have any sneakers anywhere remotely close... |
Re: Turn 49
Note to all COW players:
I have fixed my email problems. It seems that the COX internet provider will NOT send an email message from a comcast.net account (it probably has something to do with being a competitor). Anyway, this means I now have another new email account. I don't want to post it here because of all the bots searching forums for email addresses to send spam. But I will say that my account is the same name as my old one except change the '@comcast.net' to '@cox.net'. Also, I will continue to receive all incoming mail from my comcast account for the indefinite future. |
Re: Turn 49
There is, by the way, a proposition up before the council. Something about some oceans somewhere...
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Re: Turn 49
Voting on Proposition28 has been extended by 24 as we failed to have a quorum (by one vote) in the first 24 hour period*.
Go and exercise your Wyrmly duties: Proposition28 *Note that this proposition counts as a normal weekday proposition as it was posted shortly before the weekend cutoff as currently designated in the Charter (which specifies the cut-off as a time in GMT - 7 (despite the hosting schedule now being specified in GMT - 5)). |
Re: Turn 49
Just to point out : payment negotiated was for one month's use of my lands, and I have only received recompense from one of the Wyrms involved. |
Re: Turn 49
Another new proposition. Excitement!
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Re: Turn 49
Sorry about being late on the rent for the duel ground. I have all these spies to deal with, you know.
Also I had a nap last month, although it appears that the world slowed down so that I didn't miss anything. Thanks, folks! |
Re: Turn 49
Okay, I will stay in Azimar in order to have a proper duel!
Unfortunately, being surrounded by all these heathen disbelievers has sapped some of my magic resistance, strength, and hit points. In fact, I have shrunk to a mere 120 hit points and will perhaps have even fewer by the time the battle starts, where King James, having retreated to a land of KingJamesWorshippers, might have around three times that! Nonetheless, I am fearless and well prepared! BWARGH! P.S. I'll pay rent next month. |
Re: Turn 49
Sorry for the recent stales but I've been busy with trying to get my Real Life back on track after my recent lay off. I wish I had more time to get into the diplomacy and the wiki and such but right now I'm just flat out swamped (no pun intended) with getting my new business established. I'm going to try to do my turns in 24 hours max and Icheck the wiki for voting but I doubt I'll have the time to do cool pics and RP stories like before...but maybe I can return to that in a few weeks (assuming Ctis is still alive!).
Thanks for understanding. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Turn 50
Turn 50 has been sent. No one staled.
The next deadline in Tuesday at 5 PM EST. Sak of the Raptors got utterly crushed in the duel. Astral weapon and astral shield was everything that James needed. The astral shield paralyzed Sak and reduced his att/def to zero. The astral weapon then eliminated the protection with armor piercing. James was attacking against a totally defenseless wyrm. Such a slaughter indeed! Unfortunately for him, Sak did not have a power spell like W9 frozen heart to counteract the astral spells. Even had both wryms started with the same HPs (see zooko post above), it still would have been no contest. |
Re: Turn 50
Ouch. I guess I was hoping Sak would summon Lesser Earth Elementals or something. Astral Shield paralysis is negated by Magic Resistance, right? So while extra hit points wouldn't have helped, extra magic resistance might have?
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Re: Turn 50
Oh, I see that he did summon lesser elementals.
Also I see that both wyrms were equally penalized on Magic Resistance for being in enemy dominion. |
Re: Turn 50
Sak did summon both earth and water elementals, but they were no match for the etheral and lucky King James. Only one of the elementals got in a hit (doing minor damage) before dying.
And yes, magic resistance does reduce the chance of paralyze from the astral shield. Also, Sak built up his protection all the way to 27 with earth magic just to have the astral weapon negate it. This is another indication showing how defense is far superior to protection. |
Re: Turn 50
I had thought that fatigue recovery might allow Sak to prevail, but the decided lack of spell casting AI post-turn 5 also contributed to his death. (Earth Meld? Slime? Sheesh - it's why I would've gone melee after 5.) I'd counter Panther's statement though - defense is superior to protection mostly in wyrmo-a-wyrmo, 1 on 1 battles, and even then only if you have the ability to overcome the protection. Much lengthier battle this time though. ("Now can I teleport in to reclaim my land?" - Vyrmin of Abysia) http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Turn 50
I hate to be a goober, but... I didn't get the turn file yet. Last time it took this long to arrive, it didn't come until the middle of the night. With the delay, that would give me pretty much no time to actually take the turn before the deadline. Would somebody (Panther? Another M?) mind posting it here for me?
Thanks! |
Re: Turn 50
Well, even if the AI were actually I, what could it have done? I had the idea that fatigue recovery plus high levels of magic would let Sak do something useful, but I'm not sure what.
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Re: Turn 50
1 Attachment(s)
Hope this helps
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Re: Turn 50
Yup. Thanks a lot!
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Re: Turn 50
I didn't get the file either.
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Re: Turn 50
Somebody send it to him quickly, so I can get my dang hammer!
http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Turn 50
I don't have time for a turn-by-turn write-up of the duel, but it went like this:
Sak: 120 hp, 9W6E, horror helm, girdle of might, bracers of prot King James: 300hp, 3E3S2B, 2xgore helmet, lucky pendant, ring of cold prot - Sak cast quickness (no surprise), then some stuff, then reeled off 2 lesser earth elementals and 3 lesser water elementals (it was the AI that cast 4 of those, believe it or not); after that, the AI cast the usual junk-slime, etc. - King James went with body ethereal, astral shield and weapon, the earth strength thing, then horror mark (because wyrms can be petty) King James tore through the 5 elementals and went for Sak. It only took a few turns. Had the hit points been as they were for the first duel, before Sak spent a turn in Vyrmin's dominion (Sak had 200 hp before), it would have only taken a few turns longer. KJ was still close to 300 hp when Sak died. I brainstormed with a friend (who is a much better optimizer than me) about the duel and we figured that since (a) wyrms have so many hit points, and (b) the AI never chooses spells well, hand-to-hand was the only way to go. Thus, the astral fighting wyrm--with doubled attacks, thanks to the 2 gore helmets. The first time around, the imps were just meant to disrupt Sak's script while I cast the rest of my spells. Vyrmin, KJ is leaving your province. We lowered taxes on the way out, so you may not even have any unrest. |
Re: Turn 50
I've put some trinkets up for sale in a brand-new section of the Wiki, in case anyone's interested.
And djo made the brand-new section even better! Wikis are cool... http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Turn 50
In fact, all the elementals were cast by the AI. I optimistically scripted Sak to cast Quickness, Summon Earthpower, and then "do as you will". :-)
Thanks for the instant replay. |
Turn 51
Turn 51 has been sent out. I wonder why people are not getting the files, but at least no one staled.
The next deadline is Thursday at 5 PM EST. |
Re: Turn 51
This one came in no problem. I don't know why, occasionally, they don't. Anyway, thanks for hosting!
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Re: Turn 51
I think I'll be staling this time. I don't recall receiving this turn.
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Re: Turn 51
1 Attachment(s)
Attaching it here - you should've said something earlier. |
Re: Turn 51
Thanks!
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Turn 52
Turn 52 has been sent out. The next deadline is Sunday at 5 PM EST.
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Re: Turn 52
I am offering 500 gold for a winged helmet or bag of air.
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Re: Turn 52
500 gold? Consider Abysia your friend in need - we can send one this very turn, if you're likewise sending the gold this turn. I can even give you your choice of whether I send the helmet or the bag of air. |
Re: Turn 52
Will you send both for 800 gold?
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Re: Turn 52
I will send you 500 gold this turn, and then if you agre to my offer I will send you 300 gold next turn as well.
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Re: Turn 52
WoW! Gold gold gold!
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