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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder September 25th, 2002 05:29 AM

Re: Babylon 5 Mod
 
Val: Ok by me, never considered the AI stuff I did as the final product; at most a rough draft. Mostly did them for me own purposes (spice things up a bit http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ September 25, 2002, 04:30: Message edited by: pathfinder ]

Val September 25th, 2002 05:31 AM

Re: Babylon 5 Mod
 
Always a quick reply from you http://forum.shrapnelgames.com/images/icons/icon7.gif

Hope we don't lose you to that other game for too long!

I'm outta here for tonight (leaving work now 11:30pm time here for Nomor's sake), I may log in at home, else I'll try to give an update Friday/Saturday.

[ September 25, 2002, 04:34: Message edited by: Val ]

Fyron September 25th, 2002 05:33 AM

Re: Babylon 5 Mod
 
So... I've been gone for a bit. When are we planning on starting that PBW game up? When will the new Version be ready? What is Jimbob's PBW nick?

Val September 25th, 2002 05:35 AM

Re: Babylon 5 Mod
 
I'm hoping to get it done this weekend, I actually took some time off http://forum.shrapnelgames.com/images/icons/icon7.gif So maybe start PBW next week one day? Wednesday to be safe?

pathfinder September 25th, 2002 05:35 AM

Re: Babylon 5 Mod
 
Naw.....it's a good game as is SEIV. Just a different type (wargame). Keeps me from being bored http://forum.shrapnelgames.com/images/icons/icon12.gif (has a most excellent scenario editor, easy to use).

Hehe, just finished "upgrading" the AI_Construction_ship files for the main races (200 fighters for each fighter entry...hopefully no more empty carriers http://forum.shrapnelgames.com/images/icons/icon12.gif ). That's why I asked about the "empty" fighter entry in AI_state of Defend...

Val September 25th, 2002 05:39 AM

Re: Babylon 5 Mod
 
Post all your 'updated' AI by Friday night if you can http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm out!

pathfinder September 25th, 2002 05:43 AM

Re: Babylon 5 Mod
 
Val: Okies, I'll do a brief test tommorow and then zip and post/email.

http://forum.shrapnelgames.com/images/icons/shock.gif Just looked at the TDM (EA) anywhere from 500-1500 fighters listed in AI_Construction Vehicle! Depending on what the AI_state is..... http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 25, 2002, 04:49: Message edited by: pathfinder ]

pathfinder September 25th, 2002 05:48 PM

Re: Babylon 5 Mod
 
*Bangs head on desk*

Found multiple errors in EarthAlliance_Research.txt (typos and 2 double spacings). Was wondering why they quit researching ship construction ....DOH! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ September 25, 2002, 17:15: Message edited by: pathfinder ]

Val September 25th, 2002 06:45 PM

Re: Babylon 5 Mod
 
PF, can you resend me your address, I'm going to copy the Mod Music CD for you this weekend too http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone September 25th, 2002 06:57 PM

Re: Babylon 5 Mod
 
Val: You mean that you do all this stuff on your work?!
Wow, does your boss aprove that, does he know?


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