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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

DavidG February 9th, 2004 04:28 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DavidG:
I'm I really the only one who has experienced ships refusing to fire in this game? It really takes the fun out of the game when your 40 or 50 non firing ships get beat by 6 or 7.

<font size="2" face="sans-serif, arial, verdana">What are the ships specs? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I gather you are perhaps implying the ships could not fire at the targets in question becasue they had no weapons that could do so. This is definately not the case.
I would be happy to send anyone the game files to see if they can figure it out.

What they had in common was a strategty set to not fire on planets since they had no weapons that could do so but they did not fire on ships either. And i've seen this behaviour before with default 'optimal range' orders.

[ February 09, 2004, 02:30: Message edited by: DavidG ]

Captain Kwok February 9th, 2004 04:30 AM

Re: STM "Final v1.7.5" Discussion
 
No.

I was thinking along the lines of supplies or something to that effect.

E-mail the game files to me. I'll take a look.

DavidG February 9th, 2004 04:33 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
No.

I was thinking along the lines of supplies or something to that effect.

E-mail the game files to me. I'll take a look.

<font size="2" face="sans-serif, arial, verdana">Done. Thanks

Captain Kwok February 9th, 2004 05:26 AM

Re: STM "Final v1.7.5" Discussion
 
Hmm. Something fishy is going on - I'd stick to the default strategies with the mod as I've never had a problem with them.

BTW, you really need to get higher level combat/ecm sensors ASAP! You're going to get slaughtered - especially as the Romulans!

Fyron February 9th, 2004 05:32 AM

Re: STM "Final v1.7.5" Discussion
 
That was a very odd combat...

Captain Kwok February 9th, 2004 06:26 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
That was a very odd combat...
<font size="2" face="sans-serif, arial, verdana">...but lucky for you, eh? http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron February 9th, 2004 07:39 AM

Re: STM "Final v1.7.5" Discussion
 
Meh. My platforms would have destroyed half or more of his fleet easily, had they gotten in range of the planet better. http://forum.shrapnelgames.com/images/icons/icon12.gif

Captain Kwok February 9th, 2004 03:02 PM

Re: STM "Final v1.7.5" Discussion
 
There is a much better Romulan weapon than the Mini Plasma Disruptor - the regular Romulan Plasma Disruptor - it's similar to Federation phasers and has 10 levels.

The top Romulan weapon is the Plasma Torpedo - but it's only good if you can get away the first shot and are in close range - and ofc, if you can hit the enemy ships. http://forum.shrapnelgames.com/images/icons/tongue.gif

The Klingons I think were vastly underpowered in 1.3.5, or at least it seemed that way.

Ofc, the Federation is still tops overall of the regular races. However, I haven't tried the most recent Version of the mod yet so I cannot say with any certainty that this remains entirely true in 1.5.1! Actually, I think the Defiant ships need to be made much, much, more expensive (they were way too awesome in 1.3.5 for so little resources) and the Juggernought size ship needs to be dropped. There are some other ship-size issues but I don't have the exact figures handy so I'll wait to later to post about them.

One thing I will suggest is the reduction of the mounts in equal size/damage ratios. i.e. twice the size gives twice the damage. If a true leaky shield system is used, the advantage lies in the initial punch for larger ships as you'd expect. Smaller ships need to be made more practical in the mod, so their defense bonuses and a minor accuracy penalty to the larger mounts would go along ways to balancing it out.

Also, there seems to be a half attempt at leaky armor (some components have low, low, structure points as you expect, while others do not) - but at the same time all the armor has the damaged first ability so it is kind of a mix-up.

Aiken February 9th, 2004 03:45 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
Also, there seems to be a half attempt at leaky armor (some components have low, low, structure points as you expect, while others do not) - but at the same time all the armor has the damaged first ability so it is kind of a mix-up.

<font size="2" face="sans-serif, arial, verdana">...with the exception of Armor, Emissive Armor, and Dominion Varethiel Armor, which have no Armor ability.

DavidG February 9th, 2004 04:02 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
There is a much better Romulan weapon than the Mini Plasma Disruptor - the regular Romulan Plasma Disruptor - it's similar to Federation phasers and has 10 levels.

<font size="2" face="sans-serif, arial, verdana">Yup but the key phrase in my post was "early advantage" The Romulans have to research the Mini Plasma to level 5 before they can even reserach the Plasma Disruptor. The Feds can research their phasers as soon as the get Physics 1.

Edit: This is in ver 1.35 so perhaps something change in 1.51 but i haven't d/l that yet.

[ February 09, 2004, 14:03: Message edited by: DavidG ]


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