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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder September 25th, 2002 07:36 PM

Re: Babylon 5 Mod
 
Val: email sent to the b5 email addy.

Jam: Just went thru the AI, found what may have been the error you saw with the Drazi(?): double spacing between 2 techs.

ALL: Just went thru the AI, found a number of double spacing & typo errors. Hopefully I got rid of most of the errors (NO guarantee I got ALL of them http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Combat telepaths/psychic studies: Are the EA the only one's with this capability? No requirements as EA only in techarea but EA Psy Corps are only telepaths I know of from the show. EA only AI I have researching these areas atm.

[ September 25, 2002, 20:06: Message edited by: pathfinder ]

Val September 25th, 2002 11:05 PM

Re: Babylon 5 Mod
 
Timstone:
I type some replies on the forum during working hours, the boss doesn't mind 'cause of the sheer amount of hours I am here and because I don't abuse it. I don't actually do any of the modding stuff though. Plus everyone else gets a dozen smoke breaks a day http://forum.shrapnelgames.com/images/icons/icon12.gif

PF
Combat Teeps - Actually the Minbari were doing it in the show too. I left the tech open for all races. The EA will have a few special techs and Intels on top of that for the PsyCore http://forum.shrapnelgames.com/images/icons/icon12.gif

Gotta go - end of smoke break http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder September 25th, 2002 11:31 PM

Re: Babylon 5 Mod
 
Val: Thanks, I guess I'll add that to the Minbari and let it go for now. Hehe, only saw a very few of the shows, so me no expert.

Fyron September 25th, 2002 11:37 PM

Re: Babylon 5 Mod
 
The Narns shouldn't have telepaths available. They don't have the necessary genes for telepathy. http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder September 25th, 2002 11:51 PM

Re: Babylon 5 Mod
 
And the Vorlons don't have the soul for it http://forum.shrapnelgames.com/images/icons/tongue.gif

jimbob September 26th, 2002 12:46 AM

Re: Babylon 5 Mod
 
Yah! Minbari rule

Val September 26th, 2002 02:51 AM

Re: Babylon 5 Mod
 
Altough the Narns don't have Teeps, they can hire comercial ones. At the time of the show that they were talking about using them, they were putting them on all sorts of ships for all races. But EA/Minbari would be the prime 2 to research it.

pathfinder September 26th, 2002 02:54 AM

Re: Babylon 5 Mod
 
Done. EA & Minbari have at least some level of Combat telepaths (9 or 10). I'll compile what I have tommorow and post/email.

Hehe, while they have not met yet, the EA currently have level 2 Combat Telepaths for when they meet the Shadows in the current test game.

[ September 26, 2002, 01:56: Message edited by: pathfinder ]

Fyron September 26th, 2002 03:49 AM

Re: Babylon 5 Mod
 
Val: Ok, that makes sense.

JIMBOB: What is your PBW nick? Either tell it to me, or go join the game "Babylon 5 Game" as the Minbari. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nomor September 26th, 2002 04:34 AM

Re: Babylon 5 Mod
 
http://forum.shrapnelgames.com/images/icons/icon6.gif Val:If you're still up, (3.25 AM here http://forum.shrapnelgames.com/image...s/rolleyes.gif ) you have a zip. Found the Keepers and done the other.
Zebadee say it's ... http://forum.shrapnelgames.com/images/icons/icon10.gif


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