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Re: Babylon 5 Mod
Excellent! Thanks for tracking 'em down for me!!!!
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Re: Babylon 5 Mod
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Re: Babylon 5 Mod
BM: Val already said that. http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks anyways.
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Re: Babylon 5 Mod
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Re: Babylon 5 Mod
The government does not have absolute control over every single one of it's citizens. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Babylon 5 Mod
Val: Latest AI in your e-mail.
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Re: Babylon 5 Mod
In the show didn't the Narns try to acquire some genetic samples of telepaths so they could make their own? That could be modded in somehow. They just need to acquire (through trade, theft, or ruins) another race's telepath tech which, when combined with their own, would give them Narn telepaths.
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Re: Babylon 5 Mod
IF said:
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Total Aside: IF, any news on the p&n 2.6b pbw game? |
Re: Babylon 5 Mod
Jimbob: Ok... then I am gonna assign you (and everyone else) to the game then. http://forum.shrapnelgames.com/images/icons/icon7.gif
And I don't know what's going on with the p&n 2.6 beta test game. Val: Were the Drakh going to be playable or not? If not, which race should Tesco have instead? Edit: Aargh! What is Milton's PBW nick? I can't assign him to the game. http://forum.shrapnelgames.com/images/icons/icon9.gif [ September 27, 2002, 05:37: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
The P&N 26 beta game has been uploaded, and we are making sure everybody has the latest files right now.
Once everyone has successfully uploaded their turn, we will know that everybody is up to date on the modfiles. |
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