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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities February 10th, 2004 02:15 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks Kwok. http://forum.shrapnelgames.com/images/icons/icon7.gif That is a great suggestion for them. http://forum.shrapnelgames.com/images/icons/icon7.gif

And yes, UserX and I need to touch base and discuss STM 2.0.

I have been busy, and am taking sometime away from the mod so I can get back into the rythm and mood needed for me to do any modding.

But rest assured, UserX, and hopefully you as well, will be very involved in STM 2.0

After that, we must discuss STM Version 1.0 for SE V.

DavidG February 10th, 2004 02:20 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Meh. My platforms would have destroyed half or more of his fleet easily, had they gotten in range of the planet better. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Half I would have expected. http://forum.shrapnelgames.com/images/icons/icon9.gif

This is actually about the 5th time i've noticed behaviour like this. very wierd. I wonder if it is some bug in SE4 that perhaps only comes up with weapons that can't target 'all but seekers' which is pretty much the default in unmodded se4.

DavidG February 10th, 2004 02:25 AM

Re: STM "Final v1.7.5" Discussion
 
So any reason the Federation get such a big early atvantage in weapons tech compared to the Romulans and Klingons?

Consider:

After researching Physics the Feds get Phasors and Mini pulse phasors (a Traget 'all but seekers' weapons that skips armour)

After researching Physics the Klingons and Romulans get Mini Disrupters only( a SHIP ONLY targeting weapon that skips armour). They then have to research this to level 5 before getting disruptors that can target satellites/planets/stations etc. In fact untill they get to level 5 the have NO racial weapons that can target Planets or Stations.

DeadZone February 10th, 2004 02:52 AM

Re: STM "Final v1.7.5" Discussion
 
Just to let you guys know, Ive released a scenario for the mod called Survival

You can d/l it here

Quick overview
You are the Federation, you must overcome all threats and lead the feds to victory

All comments are welcome (as long as they are constructive http://forum.shrapnelgames.com/images/icons/icon12.gif ), to prevent flooding this thread wit it, I suggest you comment over at my site (where its hosted), you dont need to sign up too post

DeadZone

DavidG February 10th, 2004 03:26 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DavidG:
So any reason the Federation get such a big early atvantage in weapons tech compared to the Romulans and Klingons?

Consider:

After researching Physics the Feds get Phasors and Mini pulse phasors (a Traget 'all but seekers' weapons that skips armour)

After researching Physics the Klingons and Romulans get Mini Disrupters only( a SHIP ONLY targeting weapon that skips armour). They then have to research this to level 5 before getting disruptors that can target satellites/planets/stations etc. In fact untill they get to level 5 the have NO racial weapons that can target Planets or Stations.

<font size="2" face="sans-serif, arial, verdana">In the latest Version, 1.5.1 all weapons tech for each race should not have beam weapons until after Level 3 or 5 Energy Stream Weapons.

Federation Pulse Phasers - Level 3 Energy Stream Weapons
Federation Phasers - Level 5 Energy Stream Weapons

If they are getting these weapons sooner, then it is a bug and I will address it ASAP.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ah. I see. I really should upgrade. Still using ver 1.35 http://forum.shrapnelgames.com/images/icons/blush.gif

userx February 10th, 2004 03:46 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
Quick suggestion:

Make the pulse phasers available after the regular phasers - after all they're supposed to be more advanced - well sort of. http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="sans-serif, arial, verdana">Actually, as far as I know, Pulse Phasers are only used on the Defiant. My suggestion would be to make them only available to that class.

userx February 10th, 2004 03:54 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DeadZone:
Just to let you guys know, Ive released a scenario for the mod called Survival

You can d/l it here

Quick overview
You are the Federation, you must overcome all threats and lead the feds to victory

All comments are welcome (as long as they are constructive http://forum.shrapnelgames.com/images/icons/icon12.gif ), to prevent flooding this thread wit it, I suggest you comment over at my site (where its hosted), you dont need to sign up too post

DeadZone

<font size="2" face="sans-serif, arial, verdana">I'm getting "access violations" as the warp points look like asteriod fields. What Version of the mod did you use?

Atrocities February 10th, 2004 03:55 AM

Re: STM "Final v1.7.5" Discussion
 
Dead Zone, thanks, I look forward to playing it.

Pulse Phasers, didn't they have those in ST Movies then drop them in STNG in favor of the sustained arc phasers?

1.5.1 WILL BREAK your save games David, so wait or make copy of mod before updating to 1.5.1 and then updating to 1.5.1 fix.

(Fix addresses to FQM issues that were in 1.5.1)

Captain Kwok February 10th, 2004 04:43 AM

Re: STM "Final v1.7.5" Discussion
 
No - the phasers in the Star Trek movies were fired from "turrets" but were still continous beams like normal phasers.

I don't think they should be restricted to the defiant - but perhaps make them a special mount that makes them better on the defiant than regular phasers.

TNZ February 10th, 2004 05:40 AM

Re: STM "Final v1.7.5" Discussion
 
Some questions. http://forum.shrapnelgames.com/images/icons/icon7.gif
With a crew quarters II and deuterium tank, wouldn’t it be possible to gain extra supplies for a ship every second turn?
The Breen have cloaking devices: why?
Couldn’t the ram scoop and Bussard collector be merged?
Maybe the Master Computer component should be deleted?


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