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Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Yes. Check an unblessed knight's protection. After one has been blessed, check that the candles on the sacred marker are burning, then check the protection detail and you should see both head and body protection values increased by 4. Note that only Divone Blessing hits all units on the battlefield simultaneously. Lesser blessings may miss sacred units if they do not hit that square.
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Re: Bug Thread: Discussion
Thanks, I see my confusion now. I expected a marker indicating that the additional protection came from bless. I did not look soon enough. Indeed, a Knight of the chalice gets +4 protection, and a flagellant does not (because he has no armor).
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Re: Description trivialities
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LA Abyssia previously had Ballista x 2 for each fort when attacked after a sieging enemy breaks down the walls. The data files have become corrupt and it now has some some strange sprite x 206, that get fired at the enemy each turn. |
Re: Description trivialities
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Re: Description trivialities
Added the Abysia fort defense and Oceania PD to shortlist. Also added Sun Armor and Spider Armor and Black Plate Infantry helmet issue based on the discussion of MA Ulm in the Halt Heretic thread.
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Re: Description trivialities
Hmm... shouldn't Maelstrom be possible to cast under water only?
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Re: Description trivialities
Added heat scale description errors to the shortlist. If I get to proofread the new stuff for the next patch, they'll be fixed at that time.
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Underwater encumberance, 2 issues
I just noticed that some poor amphibian units I have have +3 encumberance underwater, as opposed to the ability description which specifies only 1.
Friendly currents also seemingly has no effect on enc values as stated in the spell description, although the movement effects do work properly. I skimmed the shortlist and didn't see anything, sorry if this is a repost. |
Re: Description trivialities
The following is still missing from the heat scale description error.
"C'tis's description in all three ages said they prefer Heat+1, but actually they prefer heat+2 in game." |
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