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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

mottlee February 11th, 2004 12:55 AM

Re: STM "Final v1.7.5" Discussion
 
1.5.1 LOVE the intro screen shot http://forum.shrapnelgames.com/images/icons/icon10.gif Well done!

Atrocities February 11th, 2004 01:14 AM

Re: STM "Final v1.7.5" Discussion
 
Yes David did a great job on that. http://forum.shrapnelgames.com/images/icons/icon7.gif

Aiken February 11th, 2004 02:18 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
Some questions. http://forum.shrapnelgames.com/images/icons/icon7.gif
With a crew quarters II and deuterium tank, wouldn’t it be possible to gain extra supplies for a ship every second turn?

<font size="2" face="sans-serif, arial, verdana">No. Only space yard component is able to repair Emergency Resupply/Propulsion pods. At least in stock game and latest STM.

DavidG February 11th, 2004 02:53 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
Nah, master computer is fun. What was that episode of TOS with the M5 computer that goes berserk and destroys another ship?

<font size="2" face="sans-serif, arial, verdana">Too bad you couldn't mod that. 5% chance per turn Master computer will become self aware and go bezerk. http://forum.shrapnelgames.com/images/icons/icon10.gif

JAYRMARKS February 11th, 2004 06:36 PM

Re: STM "Final v1.7.5" Discussion
 
I'm still waiting to see if 1.5.1 tests out ok before I install it. Has it been working right? Anyone? Fyron? Atrocities (How ya been old friend?)

Thanks

JR

Atrocities February 11th, 2004 07:13 PM

Re: STM "Final v1.7.5" Discussion
 
So far the patch has tested out ok. The major bug was the secttypes issue and that has been addressed.

The next Version of the mod will most likely focus upon weapons modification & balancing. UserX, Kwok, and I have been disucssing it on MIRC #se4 channel off and on for many weeks now. The play test have all yeilded excellent reports and Aikens bug reports have been very helpful.

Don't expect a new patch for a couple of months. (Sooner if the SE IV Last patch effects the mod.)

The 1.5.1 has the new splash screen, and TNZ Star Trek UI graphics.

I get a lot of emails saying that the UI coloring and graphics make the mod that much better. That the yellow and green really set it apart from standard SEIV.

boromeo February 12th, 2004 06:08 AM

Re: STM "Final v1.7.5" Discussion
 
I ve just remarked taht SE4 is using 2 ports tcp and udp ..My firewall tells me so..Is that normal ?

Fyron February 12th, 2004 07:10 PM

Re: STM "Final v1.7.5" Discussion
 
Yes. It does not actually contact anything on the web, unless you join/start a TCP/IP game. It just reserves the right to use those ports when you start the game, in case it will need them.

solops February 12th, 2004 07:20 PM

Re: STM "Final v1.7.5" Discussion
 
1.5.1 is totally awesome.

David E. Gervais February 12th, 2004 07:38 PM

Re: STM "Final v1.7.5" Discussion
 
I don't know if this is a bug, but when I start a new game in v1.51 I can't make colony ships. (there is no Rock Colony component available but one is required to make a colonizer.)

What's up with that?

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif


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