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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder September 30th, 2002 06:05 AM

Re: Babylon 5 Mod
 
IF: I usually use 2000 myself against the AI *shrug* whatever everybody wants.

This be the 1st PBW (or PBEM) I have played SEIV...

me just waiting for Val to give word on the update/latest Version before going forward...

[ September 30, 2002, 05:06: Message edited by: pathfinder ]

AGoetz September 30th, 2002 07:28 AM

Re: Babylon 5 Mod
 
Seeing as I've only ever played solo before, I've been trying to work out what kind of mind set would be best for facing other humans. In my current game I've gone for massive production capability - I've got 100 Space Yard 3 space stations scattered through out my empire (playing as Centauri) in addition to my planetary yards. Just how high is the attrition rate in a proper game?

Lighthorse September 30th, 2002 08:44 AM

Re: Babylon 5 Mod
 
I prefer 2000 racial points myself. I leave that final decision to yopu.

Lighthorse

Nomor September 30th, 2002 09:29 PM

Re: Babylon 5 Mod
 
Re:
Quote:

Just how high is the attrition rate in a proper game?
<font size="2" face="Verdana, Helvetica, sans-serif">Everyone is going to be very nice to each other http://forum.shrapnelgames.com/images/icons/icon7.gif , happily going about exploring and making trade and research agreements in order to advance up the tech tree http://forum.shrapnelgames.com/images/icons/icon7.gif . Then after spending two weeks travelling to that prime huge pleasant planet you found that no one else new about just to find some sod's planted his flag on it http://forum.shrapnelgames.com/images/icons/icon8.gif , you'll go nuts and declare war on the next ship that crosses your path.... http://forum.shrapnelgames.com/images/icons/icon10.gif

[ September 30, 2002, 20:36: Message edited by: Nomor ]

Fyron September 30th, 2002 09:32 PM

Re: Babylon 5 Mod
 
Hey Dead Meat, let's make the attrition rate of ships really, really high in this game. http://forum.shrapnelgames.com/images/icons/icon10.gif j/k

Dead Meat September 30th, 2002 09:43 PM

Re: Babylon 5 Mod
 
What do you mean just joking? You may be, but I'm not. Just wait till I get my Shadow fighters with their nice new shiny slicers.We will see how many of your "ships" it will take to kill me off. Attrition will be something that you won't allow spoken on your homeworld (if its still their).

Fyron September 30th, 2002 09:51 PM

Re: Babylon 5 Mod
 
Well... I don't know what weapons my fighters will have at this point http://forum.shrapnelgames.com/images/icons/icon12.gif , but I am sure that they will kick your petty little slicer beam butts.

pathfinder October 1st, 2002 02:10 AM

Re: Babylon 5 Mod
 
Got my shipment of background materials for B5 from AoG today...interesting http://forum.shrapnelgames.com/images/icons/icon12.gif

AGoetz October 1st, 2002 07:01 AM

Re: Babylon 5 Mod
 
That may be well and good for you as the Vorlon's - but as the Gaim I'm not looking forward to encountering ANY hostile Ancient race fighters http://forum.shrapnelgames.com/images/icons/shock.gif

Dead Meat October 1st, 2002 07:27 AM

Re: Babylon 5 Mod
 
AGoetz: Then perhaps you should join the Dark.....er Shadow side.


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