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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Captain Kwok November 15th, 2004 03:34 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.

Colonel November 15th, 2004 06:06 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Captain Kwok said:
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.

I would like to second that.

Kana November 15th, 2004 06:14 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Captain Kwok said:
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.

This could be cool for RPG type games...but might be a form of exploit in other games...IE use for deception or other nefarious means...Needs some form of control or restriction...

Kana

Fyron November 15th, 2004 06:26 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
The race name would be the same, as would all images associated with them, and their traits... I don't see how this could be exploited, really...

Renegade 13 November 15th, 2004 07:06 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Captain Kwok said:
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.

This would be great for when a replacement player takes over someone elses PBW game, they could change the names to ones of their own preference.

Captain Kwok November 15th, 2004 08:27 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
The only cautionary measured that you'd need to take is to prevent two empires from having the same name. http://forum.shrapnelgames.com/image...ies/tongue.gif

Kana November 16th, 2004 12:12 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I'm sure this has been mentioned before...but after looking at the current Play by Committee turn, and updating some info in a spreadsheet, I figured I would bring this stuff up again...would be really useful for Role-Playing oriented games...

1. Allowing units to accumulate experience especially fighters and troops.

2. Being able to name Groups of fighters or troops...there by forming squadrons, or armies (divisions, regiments, battalions, etc...) This would be very similar to the fleet options for ships. Allowing these 'fleets' to be carried on ships as well.

Kana

iaen November 16th, 2004 06:06 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Kana said:

This could be cool for RPG type games...but might be a form of exploit in other games...IE use for deception or other nefarious means...Needs some form of control or restriction...

There was some talk about a galactic news service or something like that in one of the chat transcripts. It cant be all that difficult to generate a newsflash like, "Emperor Flubbux resigns and hands the reigns of the Moblox empire over to his successor Welzot."

AgentZero November 16th, 2004 09:31 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Tweaking of ship experience. Basically, instead of the current 1% per kill, ships gain experience almost like characters in an RPG. This would allow ships to be given an experience value, and therefore destroying larger ships would give ships a greater bonus. ie: An escort is only worth 200 experience, but a dreadnought might net you 10,000. Also, there should be experience bonuses for when a ship destroys a ship that's bigger than it, and penalties for taking out smaller ones. If the game could track how much damage each ship did to another, it would also allow for a more fair distribution of the experience. So if one ship does 90% of the damage to another, but doesn't land the 'kill-shot' then it still gets 90% of the experience value of the ship.
Every 'level' a ship would gain a small boost to various abilities, and every say, three levels it would move up a rank (from green, vetran, elite, etc) and get a larger bonus. This would also have the side-effect of ships continuing to get better once they hit Legendary status.
I know it's not the most realistic of things, but I think it'd make the game more interesting.

Captain Kwok November 16th, 2004 09:39 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
If you're going to give experience based on ship size, it should done relatively, because I don't see why a 1000kT ship wiping out a 600kT ship should be given more experience than a 300kT ship taking out a 500kT ship. Which one seems like it should be gaining more experience here?


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