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Re: STM "Final v1.7.5" Discussion
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The Mod Launcher is not required to use the mod. You can edit Path.txt in the root SE4 folder to point to the "Star Trek Mod" folder, and SE4 will load with that mod enabled. The Mod Launcher just makes the whole process easier, especially if you play with multiple mods (such as in a few PBW games that use different mods). |
Re: STM "Final v1.7.5" Discussion
I do agree about the Sovereign, it is like the Defiant in basis of technology
So perhaps having a sovereign mount that would allow them few extra weapons which would do a bit more damage would give the proper feel Also, Atrocities, in the end will you be making it so ships come by age of design of the series? Ie. The final three ships would be Defiant, Sovereign and Galaxy - X, and also IIRC the Akira (which you have as a cruiser) was designed and built after the Galaxy and Nebula (seeing as a Galaxy was used for scientific, exploration and dipolmacy mainly and the Nebula was mainly a science vessel) Now it is very easy to make it throw out ships with their proper class names and too appear in the right order and keep the balance. But its something that will take time NOW if you really want, seeing as I do know quite abit about ST Ships, I could do a VehicleSize.txt with as many ships for the main races within a set timeline. ie. everything from TNG to Nemesis, and inc. at least one "futuristic vessel" for balancing issues against the Borg (Fed - Galaxy-X, Rom - Reman Warbird, etc...) DeadZoneMDx |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
What the heck is a Galaxy X class ship? The only Galaxy class ships I remember ever seeing are the Enterprise and the Yamato, and they were both destroyed. Is this canon, or something from a book or some other source? Just curious. I thought I knew everything from the known (aka the movies and the series) Star Trek universe.
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Re: STM "Final v1.7.5" Discussion
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<font color=blue>FOR EVERYONE</font> This mod means a lot to a lot of players, and I do sincerely appreciate the bug reports, tweak suggestions, ideas, and improvements suggestion and materials that you all have been kind enough to provide over the Last 8 or so months. The mod is now fixed in place, no major changes can be made to the structure of the mod. The reason for this is clear with the Last patch, it busted saved games and that was not appreciated by many. We are working on an update STM v2.0 that I hope will address a lot of issues and suggestion as well as balance and game play items. In the mean time, please enjoy the current mod, and please continue to post or email me about ideas, bugs, or whatever. You do not know how much your words have helped this mods. |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
I agree with what DeadZOne is implying.
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Re: STM "Final v1.7.5" Discussion
I agree with some of it, however, making it happen is a limited by what can and cannot be done in SEIV.
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Re: STM "Final v1.7.5" Discussion
There are enough ship sizes in the mod IMO. Gameplay over canon any day!
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Re: STM "Final v1.7.5" Discussion
There are some "factual" errors in your assessment DeadZone!
The Akira class is actually older than the Galaxy Class and rather small (hence cruiser size) considering it has no real secondary hull and has a narrow saucer. And I wouldn't say the Nebula Class was a science vessel! Of course, this is little more than nitpicking. http://forum.shrapnelgames.com/images/icons/tongue.gif I'm not a big fan of the AGT Enterprise, or "Galaxy-X", but I would say that it is too large for a Federation ship in the game - maybe give it 60-120kT over a regular Galaxy class to add a couple torpedoes/phasers. 1400kT is far too much! And to be far, I'd swap the Nebula and Ambassador class sizes. The Nebula may look small - but it's just much more compacted and not really smaller. http://forum.shrapnelgames.com/images/icons/icon7.gif There's also no reason why the Sovereign can't be made more advance then the Galaxy - you can easily give it another tech requirement etc. so it appears after and a simple mount for the ship to increase the firepower is not difficult at all. It's not nearly as difficult as you suggest! http://forum.shrapnelgames.com/images/icons/tongue.gif |
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