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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Fyron February 16th, 2004 10:34 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

possibly the integration of it
<font size="2" face="sans-serif, arial, verdana">That would be completely contrary to the goal of the image mod. No mod using image mod images should include those images in it's download file(s) (unless it uses only a small number of images). This is to prevent you from having to download the same images multiple times, for each mod that uses them. You should actually install them into the stock Pictures sub-folders, rather than in the Star Trek Mod folders. This will prevent having to install them into a new mod that you install later that uses the image mod images.

The Mod Launcher is not required to use the mod. You can edit Path.txt in the root SE4 folder to point to the "Star Trek Mod" folder, and SE4 will load with that mod enabled. The Mod Launcher just makes the whole process easier, especially if you play with multiple mods (such as in a few PBW games that use different mods).

DeadZone February 16th, 2004 04:30 PM

Re: STM "Final v1.7.5" Discussion
 
I do agree about the Sovereign, it is like the Defiant in basis of technology

So perhaps having a sovereign mount that would allow them few extra weapons which would do a bit more damage would give the proper feel

Also, Atrocities, in the end will you be making it so ships come by age of design of the series?
Ie. The final three ships would be Defiant, Sovereign and Galaxy - X, and also IIRC the Akira (which you have as a cruiser) was designed and built after the Galaxy and Nebula (seeing as a Galaxy was used for scientific, exploration and dipolmacy mainly and the Nebula was mainly a science vessel)

Now it is very easy to make it throw out ships with their proper class names and too appear in the right order and keep the balance. But its something that will take time

NOW if you really want, seeing as I do know quite abit about ST Ships, I could do a VehicleSize.txt with as many ships for the main races within a set timeline. ie. everything from TNG to Nemesis, and inc. at least one "futuristic vessel" for balancing issues against the Borg (Fed - Galaxy-X, Rom - Reman Warbird, etc...)

DeadZoneMDx

Atrocities February 16th, 2004 10:58 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:
I believe there is a spelling error for the federation's treaty rejections.(human) It is senat, when it should be senate.

Also, I think additional directions about the Image Mod or possibly the integration of it should be implemented.(plus the Mod Launcher?)

When I first attempted to play the game, I found out I was supposed to download the unincluded Mod Launcher and the Image Mod. I managed to acquire these, but I had to spend some time with implementing the Image Mod, since I was not sure about how to go about it.

It took me about 30 minutes or so(not including download time) to place the files from the Image Mod in the SE:IV folder and the Star Trek Mod folder.

Mind you, the difficulty I had may have been due to sheer stupidity, and not because the directions were unhelpful.(though that seemed to be the case.)


Also, I wish to know about the etiquiette that is usually involved in a PBW session, and what is generally encouraged and discouraged.

<font size="2" face="sans-serif, arial, verdana">Fyron did an excellent job in addressing these issues. Thank you for the spelling error report, that is very helpful and I do sincerely appreciate any and all help.

gregebowman February 16th, 2004 11:11 PM

Re: STM "Final v1.7.5" Discussion
 
What the heck is a Galaxy X class ship? The only Galaxy class ships I remember ever seeing are the Enterprise and the Yamato, and they were both destroyed. Is this canon, or something from a book or some other source? Just curious. I thought I knew everything from the known (aka the movies and the series) Star Trek universe.

Atrocities February 16th, 2004 11:14 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DeadZone:
I do agree about the Sovereign, it is like the Defiant in basis of technology
<font size="2" face="sans-serif, arial, verdana">Unfortunetly SEIV does not allow for this.

Quote:

Originally posted by DeadZone:

So perhaps having a sovereign mount that would allow them few extra weapons which would do a bit more damage would give the proper feel

<font size="2" face="sans-serif, arial, verdana">To many mounts complicate the game. I already hate the current mount system. But it could be done I guess, but it would have to be done for ALL races.

Quote:

Originally posted by DeadZone:

Also, Atrocities, in the end will you be making it so ships come by age of design of the series?
Ie. The final three ships would be Defiant, Sovereign and Galaxy - X, and also IIRC the Akira (which you have as a cruiser) was designed and built after the Galaxy and Nebula (seeing as a Galaxy was used for scientific, exploration and dipolmacy mainly and the Nebula was mainly a science vessel)

<font size="2" face="sans-serif, arial, verdana">No, the ships are in the order they are in. This is a TNG era race. SEIV does not allow for progressive ship scaling system like this. The ships come in the order they are placed in the Vehcile text file and the AI will always use the larger design. Also human players would have so many ships to choose from that it would be completely confusing. Additionally I would have to do this for EACH race, and I am not about to do that. I would have to design many new ships, and I really am not that interested in the mod any more to partake an endevour of that magnatude. Good idea though, and yes it was considered at one point and deemed unworkable.

Quote:

Originally posted by DeadZone:

Now it is very easy to make it throw out ships with their proper class names and too appear in the right order and keep the balance. But its something that will take time

<font size="2" face="sans-serif, arial, verdana">If you can get the AI to do this, then great, the only way I have been able to do it is by naming the Class in the vehicle Size file. Then every ship produced under that class is a Galaxy class ship, and you will have to rename it. (NOTE: There is discussion on doing this for STM 2.0 as the new patch will support this far better than the current game.)

Quote:

Originally posted by DeadZone:

NOW if you really want, seeing as I do know quite abit about ST Ships, I could do a VehicleSize.txt with as many ships for the main races within a set timeline. ie. everything from TNG to Nemesis, and inc. at least one "futuristic vessel" for balancing issues against the Borg (Fed - Galaxy-X, Rom - Reman Warbird, etc...)

DeadZoneMDx

<font size="2" face="sans-serif, arial, verdana">Any help is appreciated. Remember, the sized have already been worked, reworked, re-reworked, and re-re-reworked many times. I cannot garantee that your design of the file will be used, but if it is better than the current one, it just might be used either in whole or in part.

<font color=blue>FOR EVERYONE</font>

This mod means a lot to a lot of players, and I do sincerely appreciate the bug reports, tweak suggestions, ideas, and improvements suggestion and materials that you all have been kind enough to provide over the Last 8 or so months.

The mod is now fixed in place, no major changes can be made to the structure of the mod. The reason for this is clear with the Last patch, it busted saved games and that was not appreciated by many.

We are working on an update STM v2.0 that I hope will address a lot of issues and suggestion as well as balance and game play items.

In the mean time, please enjoy the current mod, and please continue to post or email me about ideas, bugs, or whatever. You do not know how much your words have helped this mods.

Atrocities February 16th, 2004 11:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by gregebowman:
What the heck is a Galaxy X class ship? The only Galaxy class ships I remember ever seeing are the Enterprise and the Yamato, and they were both destroyed. Is this canon, or something from a book or some other source? Just curious. I thought I knew everything from the known (aka the movies and the series) Star Trek universe.
<font size="2" face="sans-serif, arial, verdana">Series finally, "All Good Things" in the future it was Admiral Rikers Flag ship. It cut through a Negh'Var in one shot and could travel at Warp 13. This is why it is a Juggernought, and the most advanced ship in the Federation armada. It was designed after the Soveriegn, and was used in BOTF very effectively.

Sabin February 16th, 2004 11:23 PM

Re: STM "Final v1.7.5" Discussion
 
I agree with what DeadZOne is implying.

Atrocities February 16th, 2004 11:29 PM

Re: STM "Final v1.7.5" Discussion
 
I agree with some of it, however, making it happen is a limited by what can and cannot be done in SEIV.

Fyron February 16th, 2004 11:34 PM

Re: STM "Final v1.7.5" Discussion
 
There are enough ship sizes in the mod IMO. Gameplay over canon any day!

Captain Kwok February 17th, 2004 12:28 AM

Re: STM "Final v1.7.5" Discussion
 
There are some "factual" errors in your assessment DeadZone!

The Akira class is actually older than the Galaxy Class and rather small (hence cruiser size) considering it has no real secondary hull and has a narrow saucer. And I wouldn't say the Nebula Class was a science vessel! Of course, this is little more than nitpicking. http://forum.shrapnelgames.com/images/icons/tongue.gif

I'm not a big fan of the AGT Enterprise, or "Galaxy-X", but I would say that it is too large for a Federation ship in the game - maybe give it 60-120kT over a regular Galaxy class to add a couple torpedoes/phasers. 1400kT is far too much!

And to be far, I'd swap the Nebula and Ambassador class sizes. The Nebula may look small - but it's just much more compacted and not really smaller. http://forum.shrapnelgames.com/images/icons/icon7.gif

There's also no reason why the Sovereign can't be made more advance then the Galaxy - you can easily give it another tech requirement etc. so it appears after and a simple mount for the ship to increase the firepower is not difficult at all. It's not nearly as difficult as you suggest! http://forum.shrapnelgames.com/images/icons/tongue.gif


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