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Re: STM "Final v1.7.5" Discussion
i say an SD(P) could blow them all away. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Ok, too point a few things out
Galaxy & Akira The Galaxy was put in service in 2357, while the Akira appeared in 2368 (This is cannon fact http://forum.shrapnelgames.com/images/icons/tongue.gif ) The Nebula isnt a science vessel (not sure why I said that) it was mainly used for Exploration missions, but was refitted in light of the Cardassian border wars The Sovereign is more powerful than the Galaxy as it was built nearly 30 years later, but not many were built, and the Sovereign was built mainly for defensive purposes (The defiant class was mainly for offensive purposes in the Dominion war and defensive purposes against the Borg) **Sidenote: Is it possible to make the pulse phaser do more damage against the borg like in the series, or doesnt SEIV allow for this?** As for other races, the only ship that I believe is out of place concerning size and age is the Romulan Warbird as it was built before the TNG era, just it has been upgraded time and time again As for mounts, you could do wot you did wit the defiant cloaking mount, have certain components real expensive and each ship have its own mount so it would fit in the timeline of technology (Would be willing too do all the mounts for all the races) As for number of ships for the Feds, from the TNG era up, I can put in 18 ships That would be 3 carriers, 3 Transports, and 12 normal ships which can of course be reduced to a desired number As for other races, regardless you have too start making them up, as only so much is known But regardless of wheather you decide to go along wit this or not, I request you bring in the Prometheus class for the Feds, hell I beg you too, as that is my favourite vessel beside the Nebula [ February 17, 2004, 03:21: Message edited by: DeadZone ] |
Re: STM "Final v1.7.5" Discussion
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Originally the Star Trek mod was not going to have carriers or ships by the current SEIV classification. (Escort etc) They were going to be named after each original class as they were in the show. But limitation on SEIV prevented this. This has been addressed in the latest patch for SEIV and perhaps now we can get back to brass roots. The mod can never be cannon. I have stated this a billion times and will go on stating it. This will never be star fleet battles. The mod is our attempt to make SEIV into a nice playable Star Trek universe game. Kwok chose the era as TNG, and that has been the focus of the mod. The problem with one race, IE the Federation, having a ton of ships is the size limitations. Say you have 12 hull sizes, well, the only thing seperating them is 100kt starting with 100kt, 200kt, etc and this is primarily why the current system was chosen. Adding new weapons to the mod at this point is very very low on my priority list. We have been developing the mod for well over a year, and what we have is the result of all the input to date. At this point all I can do is swap the Galaxy X for the Soveriegn. There is a juggernought mount for the game, and that will give you a nice weapon. As for adding a ship, I am sorry, but at this point I have no plans on adding any more federations ships. You can however swap out any image you want with one that you do want. http://forum.shrapnelgames.com/images/icons/icon7.gif So lets look at what was accomplished here: 1. The Galaxy X needs to be swapped with the Sovereign. 2. The Ambassador and the Nebula need to be swapped 3. The soveriegn needs to have access to the dreadnought mount Ok, a nice list. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Cannon fact: - Galaxy built in 2357, Sovereign built somewhere between 2370-2374 (not sure exact year) That would be 13-17 years (30??? damn brain not wot it used to be lol) Still bit of difference And Im in agreement, it can nvr be fully cannon, that would only be possible in a ST game And out of the 12 ships I can put in, I think more than 8 would be too much anyway for any mod for SEIV Oh and why I say about the Prometheus, is because that was built in 2374, so its a something inbetween Galaxy X & Sovereign |
Re: STM "Final v1.7.5" Discussion
I have found some spelling mistakes for the Hirogen Hunting Party race descriptions.
-------------------------------------------- A spacefaring nomadic race whose society has been completely based upon the ritual hunt for a millennium, despite there(their) advanced technological status. -------------------------------------------- Here is the second mistake: -------------------------------------------- Now the Hirogen are a nomadic race traveling through the stars expanding their hunting territories in hopes of finding new pray(prey). -------------------------------------------- I also have some ideas for improving the mod: 1: More random events, since it seems that they happen rarely, even at the highest settings and allowed consequences. 2: Allow another race's racial technology to be stolen/researched from analyzed technology. This would improve the amount of possibilities that a game would have. If that seems unbalancing, counter by making the success rate low. 3: Shields are difficult to place on the smaller ships without making large compromises. Perhaps this can be remedied by making a smaller, but weaker, shield component.(more expensive, too?) 4: It seems that the United Federation of Planets believe that President Jean Luc Picard II is their lord and master, and all the serfs refer to him as Sire, Lord, ect. Perhaps a change of heart is in order? |
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Re: STM "Final v1.7.5" Discussion
I have found another error, one that appeared when I decided to accept an offer from the Hirogen Hunting Party:
------------------------------------- Your people accepted your offer. ------------------------------------- As far as I know, the United Federation of Planets is not currently under any conditions that would make such an response plausible. It probably should be altered, so that it makes more sense. |
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