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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Timstone October 3rd, 2002 09:27 PM

Re: Babylon 5 Mod
 
Nomor: Do you have any dimensions of Jumpgates. I'm planning to make a 3D model of one and of course I need dimensions of such a thing to do that. Could you provide me with any?

Imperator: I'll upload my .emp file also tonight.

Val: I've mailed a part of the files to you, you'll read it when you DL them.

[ October 03, 2002, 20:28: Message edited by: Timstone ]

Timstone October 3rd, 2002 10:04 PM

Re: Babylon 5 Mod
 
Ehh... dudes! I've got a little problem. I haven't got the following races (or only some files of them):
Abbai
Drazi
Gaim
Raiders
Soulhunter
Can someone help me with this?

Nomor October 3rd, 2002 11:01 PM

Re: Babylon 5 Mod
 
Timestone Re: Jump Gates

""Jump Gates" are massive arrays organised in Groups of two to five generators, with each generator measuring between one and ten miles in length." However I can find no reference to proportions and I haven't come across any plans for Jump Gates. Babylon 5 Station is considered too fat and tall to fit through a Jump Gate, although a Minbari Cruiser would appear to be taller and I've got pictures of them coming though Jump Gates, I think?

I take it you need ratio's to model one. This link: http://www.wolfsshipyard.mystarship.com/SizeComp.html http://forum.shrapnelgames.com/images/icons/icon6.gif will give you profile views of all the B5 ships showing their size relative to one another and clicking on the image enlarges it to show scale relative to a 1 km bar. Other than this I can't yet help you and you may have to resort to estimating from images of ships in the process of making a "Jump". http://forum.shrapnelgames.com/images/icons/icon9.gif

This link will take you to the other races and is a good place for anyone wishing to model shipsets:
http://www.wolfsshipyard.mystarship.com/drawings.html

[ October 03, 2002, 22:07: Message edited by: Nomor ]

pathfinder October 4th, 2002 12:02 AM

Re: Babylon 5 Mod
 
Timstone: I'll zip my files for Soul Hunters (Shag'Toth) a bit later and post them here. The shipset is available at PBW site.

Soul Hunters or Shag'Toth race style (B5 MOD for v 1.49)

1033683165.zip

My sets for the other races you mentioned are kinda short too Timstone.

[ October 03, 2002, 23:15: Message edited by: pathfinder ]

Fyron October 4th, 2002 01:04 AM

Re: Babylon 5 Mod
 
The Shag'Toth are already available on PBW (uploaded by yours truly), but I guess its a little late to tell you that now. http://forum.shrapnelgames.com/images/icons/icon12.gif

Lighthorse October 4th, 2002 01:26 AM

Re: Babylon 5 Mod
 
Imperator Fyron,

I need to reload my empire file again. I redid the Narn Regime empire file with the new vision of 1.49.32 B5 mod.
The old empire file will lock up with new vision of 1.49.32 B5 mod.

Thanks

Lighthorse

pathfinder October 4th, 2002 02:19 AM

Re: Babylon 5 Mod
 
Ya, I knew that but wasn't sure if Timstone did.

Fyron October 4th, 2002 02:21 AM

Re: Babylon 5 Mod
 
LH:
Ok. I don't recall if players can remove their emp files. If not, ask Geoschmo to remove the emp file.

Path:
You could have just given a link to the file on PBW. http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder October 4th, 2002 03:29 AM

Re: Babylon 5 Mod
 
IF: True...didn't think of that *shrug*..

tesco samoa October 4th, 2002 03:55 AM

Re: Babylon 5 Mod
 
just post a request for a game admin to change your status to empire needed... Make sure you mention game and player position


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