.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

Suicide Junkie February 8th, 2004 07:42 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Imperator Fyron:
No that is not possible. Mines always detonate against any enemy ship that passes by (or get swept), regardless of who is cloaked or not.
<font size="2" face="sans-serif, arial, verdana">If a mine cannot damage any of the ships present, it will not detonate.

EG: Weapons-only damage warheads on a mine will cause it to sit idle and let cargo ships pass, only detonating when an armed ship wanders by.

Fyron February 8th, 2004 08:02 PM

Re: Post 1.84 beta history
 
Ok let me rephrase: normal mines, with normal damage warheads, always detonate or get swept, as long as there are still enemy ships to blow up.

[ February 08, 2004, 18:02: Message edited by: Imperator Fyron ]

Mephisto February 11th, 2004 10:57 PM

Re: Post 1.84 beta history
 
Version 1.90:
1. Fixed - Descriptions for the Facilities changed in the Last Version were still old.
2. Changed - New title screen bitmap courtesy of David Gervais.
3. Changed - Added black drop shadow to "Version" and "Loading" text on main screen.
4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
7. Fixed - The View Orders window would show the name of unexplored systems.
8. Fixed - Attempting to colonize in an unexplored system would sometimes show the planets in the sector.
9. Fixed - Rare Access Violation bug during Movement Log Replay.

Loser February 11th, 2004 11:00 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Mephisto:
4. Changed - You can now save/load your turn in the middle when playing a simultaneous multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn. These abilities are independent of a planet and will generate an unlimited number or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
9. Fixed - Rare Access Violation bug during Movement Log Replay.

<font size="2" face="sans-serif, arial, verdana">Oh (bleep) yeah!

This is truely great. Very, very nice.
Quote:

Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.
<font size="2" face="sans-serif, arial, verdana">Care to show this off, David?

[ February 11, 2004, 21:03: Message edited by: Loser ]

oleg February 11th, 2004 11:13 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Mephisto:
...
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
...

<font size="2" face="sans-serif, arial, verdana">Oh My God !!!

It opens so many moding avenues... Pirates & Nomads need a rework ASAP http://forum.shrapnelgames.com/images/icons/icon7.gif

TerranC February 11th, 2004 11:18 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Mephisto:
Version 1.90:
1. Fixed - Descriptions for the Facilities changed in the Last Version were still old.
2. Changed - New title screen bitmap courtesy of David Gervais.
3. Changed - Added black drop shadow to "Version" and "Loading" text on main screen.
4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
7. Fixed - The View Orders window would show the name of unexplored systems.
8. Fixed - Attempting to colonize in an unexplored system would sometimes show the planets in the sector.
9. Fixed - Rare Access Violation bug during Movement Log Replay.

<font size="2" face="sans-serif, arial, verdana">Aaron, if you're reading this, you're the best developper ever. Forget SE5, that points generation thing will do just fine.

Phoenix-D February 11th, 2004 11:23 PM

Re: Post 1.84 beta history
 
"4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game."

Whoohoo!

David E. Gervais February 11th, 2004 11:38 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Loser:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.

<font size="2" face="sans-serif, arial, verdana">Care to show this off, David? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Patience grasshopper, good things come to those who wait.. (in the meanwhile, if you want to look at a pretty picture, download my Miner's Guild mod and drool over that intro pic.)

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Rollo February 12th, 2004 12:01 AM

Re: Post 1.84 beta history
 
Quote:

Originally posted by David E. Gervais:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Loser:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.

<font size="2" face="sans-serif, arial, verdana">Care to show this off, David? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Patience grasshopper, good things come to those who wait.. (in the meanwhile, if you want to look at a pretty picture, download my Miner's Guild mod and drool over that intro pic.)

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">...or check out this little teaser for the new Version of Devnull Mod Gold http://forum.shrapnelgames.com/images/icons/icon7.gif . ...uhmm okay, that was not done by the master himself, only by one of his students http://forum.shrapnelgames.com/images/icons/icon12.gif

Captain Kwok February 12th, 2004 12:24 AM

Re: Post 1.84 beta history
 
I'm glad to see Aaron added #5 and #6, two little items I had bugged him about recently!

Can anyone say space lab? http://forum.shrapnelgames.com/images/icons/tongue.gif


All times are GMT -4. The time now is 09:02 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.