![]() |
Re: Invasion! Mod Discussion Beta 0.41
Space Monsters are now a playable race in Invasion!
|
Re: Invasion! Mod Discussion Beta 0.41
Quote:
you might need to flesh out the components a little. |
Re: Invasion! Mod Discussion Beta 0.41
If anyone has any questions that they would like answered in a FAQ please post them so they can be added to the FAQ file so everyone can benifit from them.
|
Re: Invasion! Mod Discussion Beta 0.41
Does anyone know if the .wav files used by the game need to be in a certin format to work?
|
Re: Invasion! Mod Discussion Beta 0.41
No. But if you are adding new sound effects, I would just save them as 16-bit stereo .wavs as the current files are. It saves space, especially if you are using better quality .wav files from other games.
|
Re: Invasion! Mod Discussion Beta 0.41
A new Invasion! is going to begin on the 18th go here to reserve your spot:
http://www.spaceempires.net/home/ It is currently the second news item from the top. |
Re: Invasion! Mod Discussion Beta 0.41
Finalized Invasion! 0.41 Changelist
Planned Release Date: Tuesday January 18th Beta 0.41 Added Tech(s): Advanced Ship Construction Added Unit(s): 11 new advanced ship hulls Fixed problem in events file where events were not in the correct order Fixed Ion Engine III Boosted all bonus movement for all engine reactors Made it more profitable to scrap facilitys and ships Made it cheaper to mothball ships Balanced PPBs Buffed Laser Damage Slightly Ship Construction cost lowered 50% Base Construction cost lowered 25% Removed Engine Mounts until a proper fix can be created for the exploit Added Component(s): Large Cargo Bay I-III Added Component(s): Phase Shift Cargo Bay Added Tech(s): Cargo Storage IV Removed Component(s): Quantum Reactor (I ended up adding it back in and removed the Zero-Point Energy Reactors unlimited supply ability) Modified Component(s): Supply Storage to Fuel Storage Tank Modified Component(s): Emergency Resupply Pod to Reserve Energy Cell Modified Component(s): Emergency Propulsion to Solid Fuel Engine Modified Component(s): Quantum Engine Reactor to Zero Point Engine Reactor Fixed Component(s): Omni-Colony(description had a mistake) Added Component(s): Large Fuel Storage Tank I-III Modified Component(s): Stellar Nucleonic Torpedo to Sun Slayer Torpedo Modified Component(s): Beta Displacement Pulser to Tempest Dissipation Pulser Modified Component(s): Ionic Concussion BLaster to Tempest Creation BLaster Modified Component(s): Stellar Plasma Sphere to Stellar Condenser Sphere All ship components that store fuel now have the ability to cause damage if you choose to have your ship ram an enemy Added Component(s): Chemical Laser I-V Added Component(s): Massive Chemical Laser Modified Unit(s): Colony Slug Ship to Generation Ship Added Tech(s): Infantry Modified Tech(s): Troops to Heavy Armor Removed Tech(s): Heavy Armor V Added Unit(s): Police, Grunt, Special Forces, Mech Infantry Modified Component(s): Solar Collector to Solar Panel, also changed tech req to allow use at start of game Added Tech(s): Basic Stellar Harnessing Added Component(s): Advanced Solar Panel I-III Fixed Tech(s): Rune Techs no longer show up as projects you can research Added New Intro.bmp(old ones still available in folder) Added New Happiness.txt traits including: Masochistic, Choleric, Multicultural, Collective, Berzerkers, Stoic, Explorer, Isolationist(Thanks Fyron) Added Component(s): Cargo Expander I-III Added Extra Combat Movement to Fighter Engines Added Unit(s): Space Walker Added Component(s): Airlock Added Component(s): Squadron Bay I-III Added Event(s): When Pigs Fly(with a image too!) Added alot of new Emperor Titles Halved size of all remote resource gathering components Fixed problems in the intro.bmp Split Ship Construction into: Combat Ship Construction, Colony Ship Construction, and Transport Ship Construction Finished giving every unit and ship a description Modified Component(s): Combat Sensor I-III to Targeting Sensor I-III Updated data files for use with FQM Deluxe v2.09 Updated shipsets and cleaned out useless Ai files Changed Monster Tech to Monster Evolution Removed AI only mounts in CompEnhancement.txt Added Monster Unit(s): Spawn Wrote Generic Space Monster Rules for PBW.txt Added FAQ.txt Added Empires folder Added Example Space Monster race Cleared out old Space Monster AI files. Updated descriptions for Monster Habitat I-II Lowered Ship Construction cost again so the multiple lines of research would be balanced. Added an Invasion! Icon file for use in the future. Added 38 Brand New Sounds, many of which will be used for the Space Monsters there sounds are included in the Sound Mod Pack created by Fyron and I Rebalanced Leaky Shields and Armor Lowered ammount of supplies generated by solar panels Gave Solar Sails the armor ability so they are destroyed first Fixed description mistake in Expert Engineering Team component Raised Cost of Cargo Tech Area slightly |
Re: Invasion! Mod Discussion Beta 0.41
Invasion! Beta 0.41 Has Been Released
Download Invasion! 0.41 here: http://www.spaceempires.net/cw/Invasion.rar This Version has more changes than any previous Version. Important Notes: Uncompatiable with previous Versions, you need FQM Deluxe and Image Mod and the new Sound Mod to play properly. There us now a very limited FAQ included and a basic layout of rules concerning the use of Space Monster as a playable race. Change Log: Uncompatiable with previous Versions Added Tech(s): Advanced Ship Construction Added Unit(s): 11 new advanced ship hulls Fixed problem in events file where events were not in the correct order Fixed Ion Engine III Boosted all bonus movement for all engine reactors Made it more profitable to scrap facilitys and ships Made it cheaper to mothball ships Balanced PPBs Buffed Laser Damage Slightly Ship Construction cost lowered 50% Base Construction cost lowered 25% Removed Engine Mounts until a proper fix can be created for the exploit Added Component(s): Large Cargo Bay I-III Added Component(s): Phase Shift Cargo Bay Added Tech(s): Cargo Storage IV Removed Component(s): Quantum Reactor (I ended up adding it back in and removed the Zero-Point Energy Reactors unlimited supply ability) Modified Component(s): Supply Storage to Fuel Storage Tank Modified Component(s): Emergency Resupply Pod to Reserve Energy Cell Modified Component(s): Emergency Propulsion to Solid Fuel Engine Modified Component(s): Quantum Engine Reactor to Zero Point Engine Reactor Fixed Component(s): Omni-Colony(description had a mistake) Added Component(s): Large Fuel Storage Tank I-III Modified Component(s): Stellar Nucleonic Torpedo to Sun Slayer Torpedo Modified Component(s): Beta Displacement Pulser to Tempest Dissipation Pulser Modified Component(s): Ionic Concussion BLaster to Tempest Creation BLaster Modified Component(s): Stellar Plasma Sphere to Stellar Condenser Sphere All ship components that store fuel now have the ability to cause damage if you choose to have your ship ram an enemy Added Component(s): Chemical Laser I-V Added Component(s): Massive Chemical Laser Modified Unit(s): Colony Slug Ship to Generation Ship Added Tech(s): Infantry Modified Tech(s): Troops to Heavy Armor Removed Tech(s): Heavy Armor V Added Unit(s): Police, Grunt, Special Forces, Mech Infantry Modified Component(s): Solar Collector to Solar Panel, also changed tech req to allow use at start of game Added Tech(s): Basic Stellar Harnessing Added Component(s): Advanced Solar Panel I-III Fixed Tech(s): Rune Techs no longer show up as projects you can research Added New Intro.bmp(old ones still available in folder) Added New Happiness.txt traits including: Masochistic, Choleric, Multicultural, Collective, Berzerkers, Stoic, Explorer, Isolationist(Thanks Fyron) Added Component(s): Cargo Expander I-III Added Extra Combat Movement to Fighter Engines Added Unit(s): Space Walker Added Component(s): Airlock Added Component(s): Squadron Bay I-III Added Event(s): When Pigs Fly(with a image too!) Added alot of new Emperor Titles Halved size of all remote resource gathering components Fixed problems in the intro.bmp Split Ship Construction into: Combat Ship Construction, Colony Ship Construction, and Transport Ship Construction Finished giving every unit and ship a description Modified Component(s): Combat Sensor I-III to Targeting Sensor I-III Updated data files for use with FQM Deluxe v2.09 Updated shipsets and cleaned out useless Ai files Changed Monster Tech to Monster Evolution Removed AI only mounts in CompEnhancement.txt Added Monster Unit(s): Spawn Wrote Generic Space Monster Rules for PBW.txt Added FAQ.txt Added Empires folder Added Example Space Monster race Cleared out old Space Monster AI files. Updated descriptions for Monster Habitat I-II Lowered Ship Construction cost again so the multiple lines of research would be balanced. Added an Invasion! Icon file for use in the future. Added 38 Brand New Sounds, many of which will be used for the Space Monsters there sounds are included in the Sound Mod Pack created by Fyron and I Rebalanced Leaky Shields and Armor Lowered ammount of supplies generated by solar panels Gave Solar Sails the armor ability so they are destroyed first Fixed description mistake in Expert Engineering Team component Raised Cost of Cargo Tech Area slightly And of course if you have any comments or questions you can post them here. Also this post marks my 1 year anniversery of being a member of this wonderful Online community from my first post here to this one it has been alot of fun. I hope everyone enjoys this Version of Invasion! as much as I have testing it. Soon I will begin a new offical Invasion! PBW game and I invite everyone to join. |
Re: Invasion! Beta 0.41 Released!
|
Re: Invasion! Beta 0.41 Released!
Quote:
Even better is the fact that the new Invasion! PBW game is now starting! Everyone that wants to play as a monster better grab a spot fast. http://forum.shrapnelgames.com/images/smilies/happy.gif It's going to be alot of fun. |
All times are GMT -4. The time now is 01:12 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.