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Re: Known Bugs
Well then how did the field or planet get so high in the first place?
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Re: Known Bugs
Asteroids have a different maximum. The bug is that the planet maximum is checked instead of the asteroid maximum when an asteroid field loses value due to remote mining.
A separate problem is that the planet maximum is not checked when asteroids are converted to a planet, so it is possible for artificially created planets to have values above the limit. Whether the bug here is that the planet initially retains the high value or that it drops later when remote mined or affected by a VIP is a matter of personal opinion. |
Re: Known Bugs
Quote:
Its that shields count towards hull strength AND as shield points on units in general. |
Re: Known Bugs
Alneyan reported that there are problems with certain types of diplomatic requests, so that if you request some things in some ways, an acceptance results in a refusal instead. Alneyan or someone familiar with this, could you provide details?
Another bug is that when fighter groups are fleeted with ships, the ships lose a whole bunch of extra supplies each turn. There is reportedly another bug where certain kinds of stellar manipulations (e.g. star destruction) also can cause other objects (stars, planets) somewhere else to vanish from the game. PvK |
Re: Known Bugs
Demand Surrender, Demand Gift, Demand Tribute and possibly others do not work correctly: the recipient cannot accept those demands, both because the default message is a refusal, and because nothing accepts if you go ahead and accept. I think all other demands are not automatic, and those do not seem to be affected by the Demand problem. So yes, you can safely accept a Demand Surrender. http://forum.shrapnelgames.com/images/smilies/wink.gif
Oh, and Emergency Building lasts eleven turns, and not ten as advertised, if you do not turn it off yourself; I don't know if that would qualify as a bug though. |
Re: Known Bugs
I can vouch that Demand Surrender works against the AI. When the conditions in the AI files (i.e. percent of score) are met, they will accept the demand and the surrender will be executed. Would this only apply to human vs. human?
edit: kant spell |
Re: Known Bugs
Or perhaps, just perhaps, it only works for the human if the score condition is met? (Assuming all Empires have a default politics file) And maybe the same could go for the Demand Gift option?
Alternatively, it could just be that the AI surrenders on its own when asked to surrender, instead of accepting the demand of surrender (in this case, the surrender will be carried exactly the same, so the difference would be impossible to tell). Do you know if AIs can accept to make a gift to you? |
Re: Known Bugs
I haven't demanded a gift from an AI in a long time because I think it's a cheap tactic, but I do remember it working; haven't tested all permutations of the demand request, though. I remember demanding (and getting) planets, ships, etc.
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Re: Known Bugs
IIRC from the time I took 3 homeworlds by demanding tribute, none of the AI's sent back acceptance messages - their responses were all original gift/tribute proposals that just happened to include what I had demanded, and I had to send back my acceptance before getting them. None of my demands included "Any" items, so no counter proposal should have been necessary.
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Re: Known Bugs
I have demanded surrender and got it. Not sure if it was with the latest patch.
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