.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   SEIV Scenarios and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=83)
-   -   Space Empires IV: AI Races/Ship Sets (http://forum.shrapnelgames.com/showthread.php?t=14626)

pathfinder February 16th, 2003 08:22 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Ok, so I am a sick puppy for unleashing the TFC here http://forum.shrapnelgames.com/images/icons/tongue.gif

1045376425.ZIP

Testcase Fan Club Race style.....hehe *snicker*

[ February 16, 2003, 06:22: Message edited by: pathfinder ]

oleg February 21st, 2003 07:33 PM

Re: Space Empires IV: AI Races/Ship Sets
 
All right, I made race portrait for all human faction from SMAX :
1045848787.zip

oleg February 21st, 2003 11:08 PM

Re: Space Empires IV: AI Races/Ship Sets
 
New AI for Proportions. I think it is best so far but you must give AI at least low bonus:
1045861634.ZIP

Atraikius February 22nd, 2003 02:21 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Updated Ork AI for AI Death Match 2

1045832020.zip

[ February 21, 2003, 12:53: Message edited by: Atraikius ]

leo1434 February 22nd, 2003 06:44 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Hello:

Here are some four components pictures that I think will use in X-com mod! Feel free to use or modify them.

Also a question to whoever knows: Why when I use a component picture of the higher numbers (the ones I downloaded from the image pack for example) it shows in the component description or in the research window, but they donīt show in the small components images of the ship design window and neither in the ships components details "tactical combat" window. How can this be fixed? Help, please!!

Here is the file:

1045889056.zip

xgeoff February 25th, 2003 01:45 AM

Re: Space Empires IV: AI Races/Ship Sets
 
leo1434:

At the following site:

http://www.xprt.net/~s8/prog/orion2/lbx/

There is an explanation of the lbx file format, which includes a header that describes how many files are inside, as well as what their offsets are. You can then read the bytes and split them apart according to the header, but you won't necessarily know whether you have text data, graphic data or whatever.

Master Belisarius March 1st, 2003 01:19 AM

Re: Space Empires IV: AI Races/Ship Sets
 
TESSELLATE BETA 2.0.

After a long time working with only 2 AIs, finally decided to start a new one.
Why a new AI?
Well, honestly I was very impresed with the AI that Rollo did for the United Flora, and believed that using some of their ideas, I could create a decent Cristallurgy + Religious race.

The shipset was done by Gryphin and have 2 vital strong points to me: it's very nice and looks very cristallyne!

This is a Beta 2 Version, with the AI files that I'm using in the AI Deth Match 2 Contest. Then, sorry if still the RPG was not included (need to wait an answer from Rollo!).

Please report me any suggestion or bug that you could find!!!

Tessellate Beta2.zip

Hugh Manatee March 1st, 2003 05:07 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Ok here goes, first upload, here's my realese info:
This is the "Swarm", they are inspired by the bad guys in Wing Commander Prophecy and an episode of Voyager (I forget the exact title, it had a lot of little ships that "swarmed" Voyager, I thought it was cool). The ships are made up of several smaller vessels working in unison, the more little ships present the bigger the ship size, 1=escort, 2=frigate and so on. I have no AI yet, just the pictures. During testing all the ships looked like they were supposed to except the "Colony" and "Dreadnaught", I don't know why, they worked in the "style tester" available from Malfador.com but in game they are replaced by the "neutral" Dreadnaught and Colony ships. If you can figure out the problem please tell me in my thread:

Link to my shipset thread

Here's the SWARM
1046487967.zip

Gryphin March 3rd, 2003 04:50 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Tessellate Beta 2.1
With my ships and Master Belisarius's crystaline AI.

Thanks to Taera who caught many spelling and duplicate errors. These are the changes to this Version.

Tessellate Beta 2.1

Future Versions will have:
Race Descriptions and incorporate changes suggested in this thread:

http://www.shrapnelgames.com/cgi-bin...;f=23;t=008316

Please let me know if you have any ideas or catch any more mistakes.

Thanks

[ March 03, 2003, 03:13: Message edited by: Gryphin ]

Hugh Manatee March 3rd, 2003 08:24 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Improved swarm, Now with name thing fixed and in their own folder.


All times are GMT -4. The time now is 11:57 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.